I tried again, and got no further than the first place you can travel to from the game's initial portal before I was throwing the controller around and skipping back to Quantum Break. Joaby, however, loves this shit. He lives for it, and so was kind enough to impart his review experience along to you, the AusGamers punters.
Here's a snippet from his in-depth PC review.
Before we begin, let's talk spoilers.
Souls game players exist upon a spectrum between two types of gamer — explorers and tourists. Certainly these archetypes exist in all facets of gaming — witness the mad geniuses who to this day plumb the depths of what is possible in Super Mario — but they are explicit in their existence with Dark Souls games.
Explorers are in it for the experience of discovery. They want to find everything, to piece together the puzzles, to solve the bosses without any help. They want to be that guy, the one their friends ask for help when stuck. And they will more often than not respond with 'are you sure you want me to tell you?'
On the opposite end of the spectrum, the Tourists want the experience itself. They want to jump on wikidot and read about what to do next, where to go so as to not miss anything. They want their explorer friends to tell them the trick to the boss, they want to know about a cheesy strat to earn an early game sword of great value.
Neither part of the spectrum is 'right' in any sense...
Click here for our in-depth Dar Souls 3 review.
Posted 06:02pm 04/4/16
Posted 08:20pm 04/4/16
Posted 09:12pm 04/4/16
The lack of armor upgrades whilst having s*** loads of weapon paths seems to be a direct result of Bloodborne. Fashion souls was too strong for Miyazaki to resist.
from what I've seen so far I'm expecting the combat to be Bloodborne with shields, is that a wild statement or pretty close ?
Posted 09:31pm 04/4/16
Posted 09:41pm 04/4/16
Defo going to try DS3.
Posted 10:32pm 04/4/16
Posted 05:35am 05/4/16
cant get into it.
will try again, i know im doing it wrong, just cant work out the combat.
frothin for ds3 though.
Posted 06:55am 05/4/16
I think that, with the very i-framey roll and the faster pace some of the boss fights push that the Bloodborne influence is very heavy on the combat, but it's still Dark Souls (1) combat at heart.
I'll be very interested to hear what others think about it. I wonder how the live experience will be different, especially because I have a twinked out a****** of a character waiting to invade the s*** out of people for the glory of the Old Wolf of Farron.
Posted 09:39am 05/4/16
not really from what i have seen of it, it looks a bit quicker but it is still dark souls there is no fast side dashing or regain system which is what differentiated bloodborne from dark souls
i haven't watched or read too much this time around, want to play it knowing as little as possible. i have only watched some of the trailers
spook needs his shield, what a gumby lols
Posted 11:21am 05/4/16
Plus i think the gun mechanic is dumb
Posted 12:26pm 05/4/16
Posted 04:34pm 05/4/16
Don't get me wrong I'm not saying it's a bad thing, I get that there will still be shields etc etc but after playing BB, I found it sooo hard to go back to the slower paced combat
and luls spook git gud brah.
Edit* - spook you know the guns are pretty much only for parrying yeh? just pretend that f*****s a shield and get your parry timing down, it's a walk in the park after.
Posted 05:32pm 05/4/16
I haven't played DS1/2/3, but as I understand it, the main difference is that Bloodborne has no shield and is a much more aggressive style of combat.
combat-basics-and-advanced-tricks/
You need to watch them for their attack windups, dodge, then counter-attack. The guns are for parry and riposte moves, so as they're winding up, shoot them, it stuns them, then you can do a mad riposte. Also never attack a group!
There's some good tips, and how it relates/differs from DS here: https://www.vg247.com/2015/03/13/bloodborne-guide-
Took me a while to figure all that out, and the visceral attack moves!
Posted 06:09pm 05/4/16
personally i like a shield and a halberd and just poke away from behind my shield (like a boss)
Posted 01:46am 06/4/16
Sounds like you'd like the hunters axe in long mode or even the cane whip thing.
Took me a while to figure that out also! Made fighting dudes with pitch forks way easier.
I'm using the Kirkhammer which is sweet, cool sword that transforms into a massive stone sledge hammer.
Also there's the regain if you don't know? If you get hit and lose health, you can reclaim it if you land a successful attack on the dude in the next 5 seconds or so.
Actually the Saw Spear is probs up your alley Spook, there's other spears too.
Posted 04:35am 06/4/16
Posted 06:49am 06/4/16
Lol ultimate s*** bird
Posted 07:06am 06/4/16
this is pave:
Posted 09:01am 06/4/16
Unless you get your kid to play, might be a challenge there
Posted 01:32pm 06/4/16
Posted 06:32pm 13/4/16
Took on a gank squad today with my noob character. I've done some s*** these guys wouldn't have expected for someone my level I think.
Posted 01:17pm 14/4/16
The problem I find is I forget the mechanics. So after bouts of ungaming, I start playing it and I find myself lost. So it makes my limited gaming time even more frustrating as I've been stuck in the same place for about a year now...
Posted 09:08am 15/4/16
Posted 02:04pm 25/5/16
But this just feels like proper dark souls, it feels harder and there are no gay health gems and the like. Makes me really look back to dark souls 2 and realise how much they molly coddled you through that game.
I am interested to see how they tie in some of the straight copy and pasted characters and things from the other games in to the lore to make it make sense ie. The blacksmith Andre or the fire keeper who is the maiden in black from demon souls copied to the point that she practically has the same dialogue - otherwise that aspect will be a bit of a let down
I also don't get the no mimics thing in the thread title, the first chest to came to was a mimic in the room under the dragon