We recently had an opportunity to sit through a new demo for Watch Dogs as well as chat with the game's lead story designer, Kevin Shortt.
While the demo itself didn't really show off anything new, our interview took Kevin to task about a lot of how the game-world will work, including interiors versus exteriors, dynamic outcomes and hard-fail scenarios, weather, collecting cars, peripheral activities and side-quests, the in-game economy and much, much more.
Click here for our full Watch Dogs developer interview.
Posted 07:51pm 15/10/13
Good as the trailers? Worth buying a PS4 for?
Posted 09:49am 16/10/13
Posted 10:33am 28/10/13
We'll have more on it in the not-too-distant future, too.
Posted 10:06pm 10/1/14
Posted 10:10pm 10/1/14
Posted 11:19pm 10/1/14