Post by Steve Farrelly @ 01:17pm 18/10/21 | 0 Comments
Batman: Arkham Knight was (and still is) a visual tour de force. It represented the culmination of years of work on both a storytelling and gameplay systems perspective for the Batman: Arkham series, alongside Rocksteady's leaps and bounds growth on the technical side of things.
And over the weekend, we finally got to see if all of that has carried over to the studio's first non Bat-specific release since 2009, Suicide Squad: Kill the Justice League.
To which I'm going to offer a cautious "yeah... kind of?".
To be fair, a story trailer is harder to navigate the full scope of visual delivery, mostly because these are directed scenes with specific set-pieces and beats at play, rather than the player. And it's not even remotely bad, it's maybe just not enough yet.
What we get from this, however, is a couple of things to bite into. One is that this absolutely exists in Rocksteady's DCVGU, which means this Arkham Asylum the Suicide Squad is born in, is the one you've experienced over the course of the previous three Bat titles. We even see the Penguin from the Arkham series at the end of the trailer in an admittedly pretty funny scene that all but confirms the game universe consistency. From a Justice League perspective, we know now that the relatively under-super powered Suicide Squad will have help via Wonder Woman who doesn't appear to be corrupted, while glimpses of the Green Lantern confirm this universe's Lantern is James Stewart. We also see the Flash who is also corrupted and of course, Supes. No sign of Batman though, but there's plenty of nods throughout to his existence, while the aforementioned Penguin cameo alongside what can really only be Poison Ivy's vines, equally confirm the Bat will be involved in some capacity.
There's plenty to pour through here, and hopefully this is just the beginning of a dump of information leading into next year, which the trailer reiterates is the game's very wide launch window.