Developer Zenimax Online recently opened their doors to several MMO-specialist sites, and today, a swathe of the first hands-on accounts of the intriguing The Elder Scrolls Online have been published, as well as a new batch of screenshots.
Bethesda's official Bethblog has a list of the various previews which include
Elder Scrolls off the Record,
Ten Ton hammer, and
Massively, and touch on a raft of topics from seasoned MMO players, such as character development, PvP, and retaining the Elder Scrolls feel.
The upcoming MMO will not feel like the everyday online game many are used to playing. Much like in Skyrim and other installments of the series, every place a player can see that player can visit and travel to. The game is being designed to look, feel and handle like previous Elder Scrolls games but with the added element of an MMO.
Because nearly all of Tamriel will be accessible in this game, the developers have spent hours researching each aspect of Elder Scrolls lore to make sure the game not only maintains continuity storywise but also in appearance.
Items such as weaponry and armor will not just be random throughout the world, but look as if it naturally belongs there. Dungeons will fit into their environments as well, with enemies and items fitting in naturally rather then something just placed or lost there.
Head over to
bethblog to get reading, and you can take a closer look at the new screenshots by hitting the thumbs below.
The Elder Scrolls Online is due on PC and Mac in 2013.
Posted 11:50am 23/10/12
Posted 11:54am 23/10/12
Posted 12:08pm 23/10/12
That's the bit I'm interested in, I'd love to play Skyrim but with a couple of companions that are real people.
Posted 12:11pm 23/10/12
Posted 09:32pm 23/10/12
Posted 11:01pm 23/10/12
Posted 12:38am 24/10/12
Remember that this was greenlit 5 years ago, before Conan, Warhammer, Rift, Aion, Tera, Old Republic and co. Unless the direction of the project has changed massively since it was shown at E3, then it's a pretty sure bet it will be based on the subscription model.
The scuttlebutt flying around at the moment is that it will end up in an Old Republic situation - sell boxed copies and then subs to initially recoup as much money as possible, then when the people start cancelling in droves transition to a free to play model. Unless they are able to create something entirely different from everything else on the market, I doubt that it will play out any differently.
I would absolutely hate to be working on this project while watching how much damage ToR has done to Bioware and EA. I'm guessing that the developers and investors have already pumped so much money in this thing that it's too late to cancel, because developing an MMO in todays market seems like something a crazy person would do.