Over the weekend, Electronic Arts announced yet another new title in their long running Need for Speed Franchise. Titled Need for Speed The Run appears to be an attempt to take the title back toward the story-driven underground street racing scenarios that were arguably responsible for the series' descent into mediocrity. It's also being developed at EA's Vancouver-based Black Box studio, who -- although having recently redeemed themselves with the
Skate skateboarding titles -- were the crew behind said decline (NFS: Most Wanted, Carbon, ProStreet and Undercover), before UK-based Criterion revived the brand in the eyes of many with last year's Need for Speed Hot Pursuit.
All we have to look at so far is a cinematic teaser trailer, but the good news is that
The Run will be powered by DICE's Frostbite 2 Engine, the same tech that will be powering the visually-stunning Battlefield 3.
Using the groundbreaking Frostbite 2 engine, Need for Speed The Run will set the bar with unparalleled visual quality and enhanced physics. Need for Speed The Run will also take immersive storytelling to a new level with cutting edge performances that will draw the player into a world with no speed limits, rules or allies. Autolog, the Need for Speed franchise’s revolutionary social competition functionality, is back and better in Need for Speed The Run as it will continue to reinvent how people play games, track career progression and compare game stats.
Check out the teaser trailer below (
or click here for HD) and let us know what you think in the comments. Could this continue with Criterion's good work or is it resigned to be just another forgettable romp for the Fast and the Furious generation?
Need for Speed The Run is due on PC, Xbox 360, PlayStation 3, Nintendo Wii and Nintendo 3DS in Australian on November 17 2011.
Posted 01:23pm 03/5/11
Fixed.
The underground series was awesome.
The other "underground like" games which were street racing without customizatioon and stuff were horrid. appauling. they somehow took a fun concept which was only fun because it was so non-serious and rediculous and tried to make it a serious arcade game. Serious and arcade never work imo.
Some of their other games like shift were goddamn awful too. I wanted a refund on that pos.
I had people visit me at my house only to play underground just because i had a wheel and pedals back in the early-mid 2000's. That's how much fun we all had doing dumb stuff in that game. It was just *fun*. But they shouldn't try to merge two different concepts.
Posted 01:30pm 03/5/11
Posted 03:41pm 03/5/11
Posted 06:33am 04/5/11
god damn developers fixing what ain't broke, or more so trying to break fixed things all over again