Post by Steve Farrelly @ 09:53am 28/10/22 | 0 Comments
Publisher Raw Fury recently unveiled a number of titles at The MIX, a showcase event for Indie devs and pubs, finishing off its spotlight with My Work Is Not Yet Done, a "narrative-driven horror game" with an intensely unique pixel art style.
My Work Is Not Yet Done is a narrative-driven investigative horror game, combining elements of the survival-simulation genres with a dense, nonlinear plot. Players follow the final days of the inquisitor Avery, the last surviving member of a doomed scientific expedition into a remote and unaccountable stretch of sinking country. Tasked with tracking down the source of a strange transmission believed to have originated from somewhere within the region, they must navigate, survey, and survive an eerie, ever-shifting landscape reclaimed by nature — and something stranger.
My Work Is Not Yet Done seeks to provide a unique and innovative take on the survival-simulation genre aimed at accurately reproducing the physical and psychological experience of being alone and lost in the wilderness. The game is set in an expansive open-world environment, seamlessly blending procedural generated location with a variety of handcrafted points-of-interest to provide a unique sense of disorientation with every playthrough.
Features:
Explore and survive, based on authentic bushcraft and land navigation techniques
Deep survival simulation mechanics, focusing on both physical and psychic conditions
A beautiful and expansive open world featuring real-time weather, atmospheric conditions, and day/night progression
Dynamic environments that react to the player’s condition and behaviour
Mesmerising 1-bit visuals, with an immersive HUD
A free-form unscripted narrative experience built around emergent gameplay and ambient lore
Honestly, this is right up my personal alley and I can't wait to see and learn more. There's a genuine craft to utilising pixel art in a horror sense and My Work Is Not Yet Done has won half the battle on tone alone.
Stay tuned for more on this one as it becomes available.