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Post by KostaAndreadis @ 02:50pm 17/04/19 | 0 Comments
A rather subtle reference there to the Peasant from Warcraft. And although that's a completely different style of game to My Time At Portia, which is kind of like Stardew Valley or Harvest Moon but in 3D, life in this life simulator is seemingly an endless set of tasks involving mining and construction.

Thar said, it's an impressive effort from an indie team, but one that falls short of the calming and relaxing nature of something like Stardew Valley.
My Time at Portia from indie developer Pathea Games and publisher Team 17 is an impressive achievement mainly due to its sheer size and scope. With a large fully-realised 3D town to explore, ruins to both mine and adventure within, and a large estate to grow and expand over the course of months and years. In-game, that is. There’s a staggering number of things to do, but with such a large canvas unfortunately it’s all weighed down by a convoluted and time-consuming crafting system and rather rudimentary combat. The former is by no means terrible, it just results in the campaign possibly taking well over a hundred hours to complete – with much of it erring on the side of ‘the grind’.

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