In case you didn't get enough technical inspiration from John Carmack's annual QuakeCon
keynote and
Q&A session, gamasutra have a
new interview with the id Software programming legend, offering yet more insight into the development process of RAGE and id's Tech 5 engine.
Here's a few of the more interesting tid bits. On choosing running at 60FPS (on consoles) over prettier graphics at 30FPS:
But the key point is, people might argue pro and con relative to another game, we're running at two times the framerate of almost all the competition, and that's something that I'm really personally proud of, because that was a hard-fought battle internally. Because life is just easier when you've got 33 milliseconds instead of 16, but I think it matters. I think I could have made the game look better at 30 hertz. We could have had some more design freedom.
Why is that so important to you?
JC: It's that subtle feel of that... In fact, it's interesting; I did a number of experiments during this, where we say, "Okay. 60 is better than 30. Is 120 better than 60?" And I did some test cases on there, and interestingly, almost nobody can tell the difference between 120 and 60. A few people, like high-end professional gamers, can tell the difference.
When discussing why they no longer license their engine technology, he goes on to explain some of the limitations of id Tech 5 that tailored competitors can do better:
If you wanted to do the next Grand Theft Auto that had a city... It's too much surface area to MegaTexture everything at the level of detail that you want to do. If you want to do a game that's all about walking around with torches, our dynamic lighting approximations are not as good as you might want for something like that.
Closing out the interview are his thoughts on Nintendo development, with respect to the Wii and Wii-U:
Many, many years ago, we had negative experiences with Nintendo, but the only reason we're not doing anything with Nintendo now is just that the technologies are out of sync. It's a perfect opportunity to do PC, 360, PS3, but you couldn't have the same content base also targeting the Wii. But, you know, the new platform is probably just right there. It would probably be straightforward to target our stuff over there. It would depend on what the business case is for any of that.
RAGE is due on PC, Xbox 360 and PlayStation 3 on October 6th 2011. For more details, check out AusGamers recent interviews with id Software's
Tim Willits and
Todd Hollenshead.
Posted 10:23pm 22/8/11
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Posted 07:55am 23/8/11
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Posted 08:21am 23/8/11
edit: heh, you also are Raven.
Posted 10:12am 23/8/11
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Posted 10:37am 23/8/11
Posted 10:39am 23/8/11
No it isn't, but I'd like to see how far they have come at it since Doom 3, and I also don't think it's such a bad thing that they try and branch out from a certain strength into many.
I'm confident they can come out with some decent sp content in their games over time, so hopefully rage is a step in the right direction and we all know practice makes perfect
Posted 10:44am 23/8/11
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Posted 12:52pm 23/8/11
Posted 12:54pm 23/8/11
And graphics are almost at the bottom of the pile of things I look for in a good game now. Have you played The Deus Ex:HR leak? The graphics are fine. Really the Rage screens don't really look that much better, it certaibnly doesn't look 3 years out of date anyway. The gameplay and level design are just pure genius. All the augs seem to have a use, and the ability to blend augs together to suit your playstyle coupled with the multi-faceted level design create a gaming experience that really is quite unique... apart from the original Deus Ex which is a game I still play today (and find new things in).
Posted 01:08pm 23/8/11
I have played it and you have to be seriously kidding me. It looks like FEAR or something. it's monotone, dark and grainy and fully of polygons.
The outdoor areas in RAGE are Next Gen. Also, you are looking at screenshots and we all know how different they are to being in-game. Ingame the new Deus Ex felt old and dated.
Lets just reserve opinions of gameplay until we actually play it. It seems to me that RAGE has the same type of RPG components as Deus Ex; maybe not as full-on though.
Posted 01:15pm 23/8/11
You can really stop talking to me about graphics. I don't give a s*** about them.
It will have id's attempt at RPG elements. Can't wait to see what they are.
edit: did you like Doom 3?
Posted 01:39pm 23/8/11
last edited by arclore at 13:39:49 23/Aug/11
Posted 01:26pm 23/8/11
An example of run-and-gun done right is the Half-Life series.
Posted 01:36pm 23/8/11
But this isn't about Doom, it's about RAGE, which isn't dark and isn't linear. f*** Deus Ex.. RAGE ftw.
Posted 05:12pm 23/8/11
And yeah, Doom 3 being linear I don't have a problem with, tonnes of games I've loved have been linear, but like fpot said it was sooooooooo boringly predictible. Open a door, oh no there was an imp behind it, after I kill it I better turn around cos another one will have spawned behind me. Or the old room that is empty the first time you come through, then something jumps out at you when you come back through it later. That sort of thing can make for an effective scare, but not when its done ALL THE TIME as in doom 3.
Id haven't really done anything in the past to give me any faith that Rage will be any better. They have a hell of a lot to prove with this game, I mean they could even make a simple, linear single player game fun and interesting, and now they're expanding to this huge open world game with all these RPG elements, it just makes me cringe.
If it turns out awesome then I'll happily eat my words and probably pick up a copy, but the only realistic opinion I can have of the game, without having played it, is that its gonna turn out s***. Its just wishful thinking to hope it wont turn out s*** when theres so much past evidence to the contrary.
Posted 06:58pm 23/8/11
How anyone can write this game off as s*** is beyond me though. :
/browserrape
Even if the game play sucks, which it won't (I bet it has better AI than Deus Ex) the scenery and s*** alone is worth it. The only way this could partially flop is due to all the other huge games being released in the last quarter.
last edited by arclore at 18:58:49 23/Aug/11
Posted 07:08pm 23/8/11
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Posted 07:41pm 23/8/11
not sure whats up with that texture prob. id say coz it's in beta? those are probably taken from the xbox version aswell.
Posted 10:29pm 23/8/11
Posted 11:03pm 23/8/11
Like Rage.
Oh yeah, I went there. Again.
Posted 11:14pm 23/8/11
Unlikely since:
"Image Dimensions: 2,556px × 1,548px"
Posted 11:41pm 23/8/11
Posted 08:15am 24/8/11
Posted 09:41am 24/8/11
Lol dude, i used take into consideration your opinion on games but after this little gem..
I have no doubt your opinions hold about as much weight as an anorexic in zero gravity.
Posted 09:42am 24/8/11
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Posted 10:52am 24/8/11
Smart, but nowhere near as much fun
Posted 12:19pm 24/8/11
I never wrote it off, I just pointed out that you seem to have no idea about the difference between game design and art design. It's obvious a lot of effort has gone into the art, but that's not evidence for a good game.
Again, I'm not saying I think it's s***, and I'll probably buy it when it's out, but seriously, a game being pretty doesn't automatically make it enjoyable. You're posting screenshots (and not even gameplay screenshots) as a way of saying the game will be fun and exciting. That's pointless.
Posted 12:22pm 24/8/11
Posted 12:25pm 24/8/11
and you don't seem to have any idea about the point I was trying to make. go back and re-read.
Posted 12:40pm 24/8/11
Posted 12:46pm 24/8/11
I liked a lot of elements of Doom 3, the atmosphere and world/feeling of being on stranded on Mars, and the awesome Hell sequences, but I agree it was predictable and repetitive. But I don't understand how anyone can give Half Life 2 as an example of how a linear point and shoot game should be, f*** me that felt like a long, drawn out, repetitive grind to play all the way through... Perhaps you needed the nostalgia of having played and loved Half Life to really get into it?
Personally I just have my fingers crossed that the next Quake can actually manage to recapture some of the Q3 MP awesomeness.