There's just something about the red planet called Mars that sparks both awe and fear. And sometimes,
the need to go back to stop Cohagen.
Moons of Madness is focused on the latter (fear that is) with a tale that draws inspiration from the unknown depths of fear in classic Lovecraft style.
A snippet from our full review.
Moons of Madness, from developer Rock Pocket Games and publisher Funcom, is set in the not-too distant future in and around a human colony on the surface of Mars. You take on the role of engineer Shane Newehart amid some unforeseen issues and failing systems, and slowly discover that what is seen and heard may or may not be real. The Moons of the title refer to Mars’ own twin orbital objects made of rock – Phobos and Deimos.
It’s also a game that draws inspiration from the style of supernatural interdimensional dread made famous by author H.P. Lovecraft. And in typical Lovecraftian fashion it’s not all that long before you see your first strange and ominous tentacle and references to ancient god-like entities. In this regard the horror aspects of Moons of Madness lie squarely within the realm of forces outside of both human control and understanding.
Click Here to Read Our Full Moons of Madness Review