Though real-time ray-tracing is set to arrive once
Microsoft Flight Simulator makes the jump to DirectX 12. Which is still TBC for PC. First up, coinciding with the sim's Xbox Series X debut later this month, the sim is set to get a massive performance bump thanks to the optimisations made over the past year.
With the example given as part of the
latest dev stream seeing a jump in the range of 20-30 frames-per-second. Basically it shifts the balance in favour of the GPU - where a 4K version of the game (upscaled) running on a NVIDIA Geforce RTX 2060 SUPER goes from 30-40fps in the current version up to 60fps.
Yeah, awesome. Here the CPU usage also drops whilst the GPU is given the work-out it craves - rendering the visual splendor of MSFS's digital Earth. Again, as the team at Asobo has been busy optimising for console, this means those architectural changes will benefit PC. This new performance patch is set to drop in Update 5, which should go live around the same time the Xbox Series X and S versions drop.