We sit down with Jorg Neuman, Head of
Microsoft Flight Simulator, to talk about the game’s development, launch, Xbox Series X release, and what’s in store for the future. Also, a shared appreciation for Pilotwings 64.
When Microsoft announced that there was a new Microsoft Flight Simulator game coming in 2020, many were left stunned. Not only by the fact that one of the longest franchises in the industry was making a return -- the series hadn’t seen an official release in over a decade at that point -- but specifically, that announcement trailer. It delivered exactly what a flight simulator could look like in the modern era -- beautiful, breathtaking, cutting edge.
Flight sim’s return would see it land with its cargo hold full of high-end visual effects, real-world data, satellite imagery, photogrammetry, and all manner of tech wizardry.
“I’ve told this story a few times, but the first time I showed the game internally at Microsoft to Phil [Spencer] and the Xbox team they didn't recognise that it was a game at all,” Jorg Neuman, Head of Microsoft Flight Simulator tells me. “They thought I was showing them a video. That was the first indication, where we felt that we had transcended something. In the many meetings I had with Phil after that, he said time and again, ‘Man, it just doesn't look like a game’.”
Our Full Microsoft Flight Simulator Deep Dive Interview