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Post by Eorl @ 09:36am 01/08/13 | 13 Comments
Following yesterday's article on how the Xbox One will be changing the way matchmaking occurs on their next-gen console, Microsoft has today revealed a new blog post featuring details on the new reputation system that the console maker plans to enable come launch day. This new system aims to help curve many of the complaints gamers have had when they interact with their fellow players, with a simple colouring system to identify who is good and who is not so good.
With the new community-powered reputation model for Xbox One, we want to help you avoid the players you don’t want to play with. If you don’t want to play with cheats or jerks, you shouldn’t have to. Our new reputation model helps expose people that aren’t fun to be around and creates real consequences for trouble-makers that harass our good players.

So, how are we doing this? We are simplifying the mechanism for Xbox One – moving from a survey option to more direct feedback, including things like “block” or “mute player” actions into the feedback model. The new model will take all of the feedback from a player’s online flow, put it in the system with a crazy algorithm we created and validated with an MSR PhD to make sure things are fair for everyone.
According to the blog post, a new algorithm will be put in place that will identify players as one of three colours: "Green = Good Player", "Yellow = Needs Improvement" or "Red = Avoid Me." Each of these colours isn't a permanent allocation, with the ability to change it by how you play. Play nice and you'll stick to the green corner, but play rough and you'll be sent to the naughty red corner.
The algorithm is looking to identify players that are repeatedly disruptive on Xbox Live. We’ll identify those players with a lower reputation score and in the worse cases they will earn the “Avoid Me” reputation. Before a player ends up with the “Avoid Me” reputation level we will have sent many different alerts to the “Needs Improvement” player reminding them how their social gaming conduct is affecting lots of other gamers.
Microsoft are also planning on making sure this new reputation isn't abused or miscalculated "and won’t penalize you for a few bad reports." The algorithm that the Xbox One uses for its reputation system will weigh each report so if a dozen people suddenly report a single user, the system will look at a variety of factors before docking their reputation. A verification will also be made to see whether the people have actually played with the person they are reporting, and also judge based on time spent as well.

For the full details on what this new reputation system will be like, head over to the official blog post for more.



xbox onemicrosoftreputation system





Latest Comments
Nukleuz
Posted 09:59am 01/8/13
I can see it already. You beat someone who isn't used to being beaten and boom there goes your reputation.

If anything this will provide lots of job opportunities for when the complaints come in by the virtual truckload from people wanting reviews because they've been sent to the naughty corner.

And just for a laugh, Valve should announce they're bringing DotA 2 to the Xbox One.
Herron
Posted 10:30am 01/8/13
But that pattern would follow the sook and can be actioned upon in the algorithm. And a person who would do that would surely display the traits during gameplay anyway and therefore have a bad reputation to start with.
trillion
Posted 10:49am 01/8/13
oh lol, gaming as a psychological experiment. I WILL DESTROY ALL OF THEM :>
ThunderBunny
Posted 11:11am 01/8/13
So the serial whingers who hit the b**** button every time they get beaten are factored in this system too?
Fixah
Posted 11:51am 01/8/13
You could have a laggy connection and be reported as disruptive.

Well maybe my ISP should be sent to the naughty red corner and not me!
Herron
Posted 12:00pm 01/8/13
Voting to kick wankers out of games has been around for a while on the PC, at least in FPS.

Take a whinger who reports someone when he loses:

That whinger will be reported by the other parties - the good guys - at least some of the time.

That good guy is going to have positive experiences with the majority of other players so his trend or flow will be generally positive.

The whinger is going to have a trend of being negatively voted against by the otherwise positive players.

If a trend appears when a person with a generally negative flow votes against someone who is usually positive then that negative vote can be absorbed. It's really not a hard concept to understand. oO.

Totenkopf
Posted 12:53pm 01/8/13
So if i dont like someone in a game i just tell all my friends to s*** on his reputation...seems very well thought.
Herron
Posted 01:09pm 01/8/13
Yeah, it does seem thought out:

A verification will also be made to see whether the people have actually played with the person they are reporting, and also judge based on time spent as well.


If you hate a player on the net so much that you'd organise friends to take him down then you need to get your priorities straight. If the person has played enough online and has a good reputation then your vendetta won't hurt them anyway.
thermite
Posted 01:33pm 01/8/13
If you hate a player on the net so much that you'd organise friends to take him down then you need to get your priorities straight.


Yeah because someone intending to exploit this give a s*** about your opinion about their priorities.

Voting systems in PC games have never worked. They're always abused. I got a game once called liike Alien Sperm or something, and everytime I joined a server I was immediately votekicked off, before I even got a chance to play. I'd never played this game in my life before, it was newly installed. It was just full of abusers. I wound up never playing the game and just going through a lot of grief.
Same thing happened when I installed the beta of CS:GO, I joined my first server, it was the middle of a round with only a few players left - most were dead/specing - and I immediately got banned from that server and all other servers branded by the same company.
Guess what - I never bought CS:GO.
Someone was hacking in tf2, and their name kept continually changing to other player's names on the server. I saw several people get vote banned for 'hacking' that were totally innocent because people were too retarded to understand that the hacker was alternating usernames. One noob would initiate the vote, and other noobs would blindly agree to ban the innocent person.

Giving any amount of power to gamers is incredibly foolish.
Eorl
Posted 01:50pm 01/8/13
The system seems to offer some forethought on the exploitation users may take in harming another one's reputation. If you try and gang up, it will figure out whether the people reporting have actually played any games with the person being reported, and if not it will simply ignore the reports.

I'm not exactly sure what kind of time frame you need to have played with a person for the report to actually matter, but it will at least stop people jumping into a game, not getting along with someone within the first five minutes and rage quitting/reporting on them to be a tool.

The idea that this will hook into the Smart Match system is also a great idea (one that has been done before probably), so hopefully I won't be matched up against people who refuse to cooperate or simply troll other players.
carson
Posted 02:08pm 01/8/13
Dota2 has a similar set of safe guards in place to minimise the exploitation. I don't think this is a bad thing, and I don't think the Dota2 report/ban system is bad either.

I'm sure this will have kinks and s*** in it's first couple of months, but it'll get sorted eventually.
Tollaz0r!
Posted 03:02pm 01/8/13
Yeah, this is actually a good idea and long time overdue. My guess is the work Valve have made on Dota 2 has influenced Microsoft, as they can look at Valve and say 'yes it works and is well received, lets invest in it'.

Microsoft risk taken = minimal. Thanks Valve.
copuis
Posted 03:38pm 01/8/13
meh, the system is too simple

it should be based on a few different levels, ie, adult banter might get a few younger/church/people not exposed off site, but they might not be a "bad" player but not suitable for some players

there should be some auto leveling due to age before a bad rep is given, and likewise some little 13yo troll shouldn't be exposed to over 18yo's
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