Metal Gear Solid V: The Phantom Pain is out and available, but like so many other games we received it too late and it's simply too big to definitively review just yet, but Joaby is having some serious fun with it and produced a "review in progress" feature for y'all to digest if you're not sure on *seemingly* Kojima's last Konami-published outing.
From Joab's review in progress:
The game is gorgeous. It runs at a solid, flawless 60 frames per second on PS4, the loading times are disgustingly short and it looks beautiful. Hair is probably the only area it falls short in, a problem many games have. The lighting is fantastic, using HDR Bloom to create pockets of mystery out of any indoors environment -- during the day anyway. During the night darkness is your ally -- as it should be in a stealth game -- but even then the way torches and spotlights create a blinding flare is used to fantastic effect.
More important though -- it plays brilliantly. As Snake, or Big Boss, or whatever you want to call yourself, you always feel like you're in control -- once you know how the game works and the systems work, you always feel like you possess the tools you need to complete a mission. If you like, you can sit outside an area of operation for minutes at a time marking out guards on patrol before heading in to complete your mission. Some Metal Gear purists might feel like this removes the challenge, but I see it as a logical evolution of the Soliton Radar (which is absent in TPP). On top of that, the guards operate on shifts, so if you take too long to scout things out time will catch up with you and your hard work will be for naught.
Click here for Joaby's complete MGSV: TPP review in progress.
Posted 01:59pm 01/9/15
Guess ill be playing in an hours or so
GEE'D UP.
Posted 02:37pm 01/9/15
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Posted 03:21pm 01/9/15
and the PC retail version only has the steam installer on the disc.
Posted 03:22pm 01/9/15
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Posted 01:24pm 07/9/15
Loving it so far.
Posted 02:23pm 07/9/15
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Posted 05:15pm 07/9/15