Post by KostaAndreadis @ 01:04am 11/08/22 | 0 Comments
From ultrawide support through to improved real-time ray-tracing and more world detail, we paired Marvel’s Spider-Man Remastered with a high-end GeForce RTX 30 series GPU. And the results were suitably amazing. We take a deep dive into the tech, and showcase some of the game's amazing visuals.
Working alongside Insomniac, freshly minted first-party PlayStation Studio Nixxes Software handles the PC port here. The studio previously worked on PC versions of the Tomb Raider series, so it comes as no surprise that Spider-Man’s PC debut would be given the proper fanfare. When paired with a high-end rig (with DLSS Marvel’s Spider-Man Remastered runs great on even a GeForce RTX 3060), the results are immediate and readily apparent.
Especially when played in a PC-friendly ultrawide resolution, to add a bigger dose of cinematic flair. This is awesome because Marvel’s Spider-Man is all about that blockbuster feel, with exceptionally well choreographed and directed real-time cinematics, remarkable character detail, animation, and some of the best voice acting and writing you’re likely to find in a comic book adaptation. In a way, it's the quintessential first-party Sony release, a single-player cinematic adventure with production values to match the fun and engaging gameplay.
And really, if you have the option to take the base PS5 version and push that even further, well, you’d be silly not to.