When the team behind XCOM is looking to make a superhero game, one based on a lesser known run of Marvel comics, we naturally took an interest. Even though
Marvel's Midnight Suns has all the turn-based deep tactical combat you'd expect, it's a lot more RPG than an XCOM crossover event.
A snippet.
Marvel’s Midnight Suns is huge, not only in terms of the apocalyptic demons and Elder Gods story it tells over the course of several cinematic story missions but in how the relationships between all the superheroes and The Hunter develop over the course of dozens of hours. In Midnight Suns you take on the role of The Hunter, a superhero and partial blank canvas that you can define the look of, choose all of the various outfits they’ll wear, and even decide how best to decorate their room at The Abbey.
More importantly though, as The Hunter, you’ll play a major role in putting a stop to your mother, Lilith, who is going all out to try and bring the end times via that time-old method of dropping the veil between the plane of dangerously powerful Gods and the place we humans call home. And with that, you’ll be joined by the likes of Iron Man, Dr. Strange, Wolverine, Spiderman, Blade, Ghost Rider, and several more superheroes that make up The Avengers and the Midnight Suns.
Our Full Marvel's Midnight Suns Review