As fans of the original, and as a game we fondly remember playing back when it first made its debut - in the year 2002 - we've been looking forward to the
Mafia: Definitive Edition release for some time. A built from the ground-up remake that looks stunning and doesn't disappoint.
A snippet.
Mafia: Definitive Edition feels more like a Director’s Cut than cinematic remake. One of the good ones too, like Francis Ford Coppola’s Apocalypse Now Redux and not some weird alternate universe jam where aliens show up like in James Cameron’s extended version of The Abyss. That statement is a fairly loaded one, and a little ambiguous-slash-misleading.
The simple fact is that as time goes on visual fidelity seen across videogame assets, effects, lighting, and other cinematic presentation-y goodness keeps getting better. To the point where faithful built-from-the-ground-up remakes, ala Capcom’s Resident Evil 2 and now Hangar 13’s Mafia: Definitive Edition, can feel like Director’s Cuts. In the sense that they present that original vision in a more, well, definitive and detailed light. Technology is catching up to the Lucas-like vision of their creators, but in a good way.
Our Full Mafia: Definitive Edition Review
Posted 07:32am 25/9/20
Posted 11:27am 25/9/20
Posted 07:04pm 25/9/20
my hope for a remake or reboot for this game from having played the original briefly: my uncle has led a fairly large architecture firm in Chicago since the early 90's and so i see a lot of the town planned building modernisation by their website. a gameplay feature that plays through time akin to something like the movie Tenant would have been great, but i understand now that this is a visual remake and not exactly a sequal or next chapter.
Posted 07:47pm 25/9/20
worst dialogue in a computer game evar.
Posted 05:11pm 26/9/20