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Post by nachosjustice @ 02:14pm 25/09/15 | 1 Comments
Legacy of the Void, the final expansion for StarCraft II, is scheduled to launch on the 10th of November. The decade-long StarCraft narrative isn't the only thing set to end in Legacy of the Void, either; the expansion is also said to get rid of certain macro components. Resident StarCraft guru Junglist takes a closer look at why it's a good thing in his comprehensive feature, which includes quotes from key developers.

From Jung's feature:
We can define a fun number of options because our brains can only handle so much. Too many fires to put out, and it seems impenetrably hard and stressful. Too few, and it’s boring. It’s part of what designers call “flow”. StarCraft II’s macro mechanics slowly ramp up as the game goes on, and only the best players rein in their military from biting off more than their economy can chew.

Except, for this magic number to work, the choices need to be viable – and StarCraft II's macro choices are mostly rendered obsolete by the meta, meaning they only add to the game mechanically, not strategically.

Click on this funky green text to read the rest of Junglist's feature..



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Latest Comments
dais
Posted 03:34pm 26/9/15
Fair points made, especially about the macro stuff from the perspective of someone watching the game. The more focus they can put on micro and less on macro, the more exciting the game will be to watch.
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