As part of pre-
E3 access through
Ubisoft, we had a chance to get down and alien parasite dirty with
Rainbow Six Extraction in more than a few sessions, some of which we managed to capture and that you can check out after the jump. But in addition to that, we also had a chance to chat with the game's creative director,
Patrik Méthé.
Here's a snippet from everything we had access to:
We managed to play a handful of rounds of the game which, if you played that Outbreak time limited event, you’ll have a basic understanding of as far as structure goes. It's a cooperative tactical shooter in maps with destructible components. You have objectives that range from breach-like to defend-like and combinations in between, as well as twists on various themes. There just also happens to be a creeping alien virus of some sort sprawling a sticky goo that slows your movement, spawns enemies of various types and hierarchy, glowing sacks (nests) and ‘trees’ that want to eat you.
No, seriously. It’s all very alien.
Click here for our Rainbow Six Extraction hands-on and developer interview.