While those wishing to fire up an online game of multiplayer for the PC version of the original Halo: Combat Evolved can still do so, over a decade later thanks to Gearbox Software's work with an
open dedicated server model, Halo 2 online multiplayer functionality will cease to be on February 15th 2013.
Revealed as a brief footnote to a blog about a swathe of new upcoming Xbox 360 content for Halo 3, Halo Waypoint's Jessica Shea shared the disappointing news (thanks
Eurogamer):
To switch gears ever so slightly, we’re sad to report that the service end-date for Halo 2 PC Multiplayer will be February 15, 2013. We’ve been monitoring the population for months, and it’s been peaking consistently at approximately 20 players or less. Those that own this game can continue to enjoy Multiplayer over LAN after that date; however our network services will be turned off at that time. We love you, Halo 2 PC, and you will live forever in our hearts.
Halo 2 made use of the much-maligned Games for Windows Live service, requiring Windows Vista when it launched in 2007 (two and half years after the original Xbox version), with all online multiplayer games played on servers operated by Microsoft.
Sure, only a handful of people a day were still making use of it globally, and LAN play will still be available, but it's still a demonstration of the failings of a closed-server model, when the original 2002 PC version of Halo: Combat Evolved is still truckin'.
Posted 12:56pm 20/1/13
Posted 02:26pm 20/1/13
Posted 04:20pm 20/1/13
there is nothing surer that activision will have a view (and would love)to do this with the cod series, not sure they could ever do it after 1 year but maybe 2 years and bam the previous version's servers get shut down
Posted 12:04pm 03/2/13
Posted 12:11pm 03/2/13
i mean, dont they still play starcraft, and how old is that game now
Posted 12:46pm 03/2/13
Posted 02:07pm 03/2/13
Of course the problem with that idea is that they would have to put some development time into a dead game for nothing other than a little PR. Very little incentive IMO.
Posted 02:29pm 03/2/13
Posted 02:37pm 03/2/13
It'll take a game that people actually give a s*** about being shut down before this argument can gain any real traction with gamers at large.
Posted 02:52pm 03/2/13
This is true but if a dedicated server software existed then it wouldnt be an issue. IMO it comes down to control. Companies seem to want near complete control of their games. Why should you be playing this old game (and not making us money) when a newer version exists (which can make us money)?
Starcraft used battle.net which is a service that allows players to host their on games. Still not a dedicated server setup but still damn good. So this turn off is similar to blizzard turning off battle.net for Starcraft (probably never).
Posted 02:54pm 03/2/13
Posted 04:29pm 03/2/13
Posted 06:22pm 03/2/13
But in 10+ years time your average computer might be able to handle the server software and if youre really keen you're able to host your own server.
Also just having the LAN option is awesome because, again, if someone is keen they might be able to setup something like Lancraft for War3. It worked amazingly well.
Posted 12:01am 04/2/13