Post by KostaAndreadis @ 06:08pm 23/09/20 | 2 Comments
Longtime contributor and Made Man (he is a part of the AusGamers family) Joab Gilroy has been spending some time putting the latest Kingston SSD to the test. With his full review of the Kingston KC2500 M.2 SSD he does the usual CrystalDiskMark thingy, but in typical Joab fashion he created his own competitive Call of Duty Warzone benchmark that should now become the standard measurement for all storage.
The 'Time to Chopper' benchmark.
In my experience, there's only one true measure of loading times in-game. When you begin a round of Call of Duty Warzone, you and your teammates all load into a pre-game lobby. There, you're free to do as you please. You can shoot other players, you can pop your parachute early and just float, you can alt-tab and browse the internet until the plane flies over.
The benchmark to end all benchmarks — Time To Chopper (TTC). The time it takes for Warzone to find you a server and then load you in so you can make a dash for the chopper, measured in seconds.
What me and the boys liked to do, however, is to load in and see who can land at the nearest chopper first. Then you use the chopper to mince other players as they parachute in. Fun times.
And so I present to you the benchmark to end all benchmarks — Time To Chopper (TTC). The time it takes for Warzone to find you a server and then load you in so you can make a dash for the chopper, measured in seconds.
Posted 06:15pm 23/9/20
Posted 12:58pm 28/9/20