Dave "ko-zee-ii" Kozicki has completed the epic battle that is Kingdoms of Amalur: Reckoning, EA's latest blockbuster role player. Boasting a huge game world with many hours of entertainment, the game promises much fun - and Dave takes it through its paces to find out if it delivers:
Kingdoms of Amalur: Reckoning is all about action and doesn’t want to constrain you to one style. You can play as your classic rogue using the longbow, daggers and faeblades (the coolest weapon around) and get all stabby-stabby quick-time stealthy assassin-ninja style. You can call down the thunder as a mage using staffs and other magically imbued items, or grab a hammer or any other monolithic sharp pointed-ended thing and simply beat the crap out of enemies as a warrior and that’s just the tip of the iceberg.
Check out our
review for all the details. The game is due for release later this week - make sure you check out our
game page for the best deals.
Posted 05:20pm 08/2/12
Posted 05:28pm 08/2/12
Posted 06:46pm 08/2/12
Posted 08:31pm 08/2/12
That question didn't cross my mind once.
Posted 08:08am 09/2/12
Posted 09:28am 09/2/12
Indeed, exactly what I want to read when I read a review of it. Reviews of Amalur can be summarised with one of two lines:
- It's better than Skyrim
- It's not better than Skyrim.
That's really all I want to know.
On the other hand, I trust IGN reviews more than AGN reviews, and IGN said 'buy'. So I will.
Posted 11:18am 09/2/12
really? I'm the opposite. I really don't trust IGN. I tend to take final score with a grain of salt and make my judgement on the "good" vs" bad" and highlights of the review.
and just bought. Hopefully it'll take up a bit of time.
Posted 11:20am 09/2/12
Posted 11:28am 09/2/12
I'm not sold on the look of this game, people have been talking it up in terms of gameplay but I'm finding it hard to get past it's kind of shiny over the top look.
Posted 11:36am 09/2/12
Posted 02:12pm 12/2/12
Maybe Dark Souls has just made everything seem so easy in comparison?
I haven't come close to dying yet.. 5 hours in.
Posted 02:15pm 12/2/12
I will give it props for cool stealth kill animations though.
Posted 09:28am 13/2/12
But so far, pretty disappointed. I went in with zero expectations which usually allows to enjoy the most mediocre of games. I guess I need to get further into the game before it starts getting really good
Posted 09:34am 13/2/12
Posted 02:49pm 20/2/12
Skyrim is clunky and uninspiring, from my perspective. A single player RPG shouldn't skimp on combat dynamics ... and Skyrim is rubbish in that department. So yeah I think this is better than Skyrim ... unless you like being extremely bored whilst engaging in combat.
Posted 02:57pm 20/2/12
I found the combat carried this game for about 5-6 hours , the loot grinding kept me going for about that again, and then I got massively bored and switched it off, never to return.
The combat was too easy imo, the game let you become way over levelled.
Posted 02:20pm 22/2/12
Posted 01:27pm 27/2/12
Posted 01:29pm 27/2/12
I think this is a logical step forward and something very refreshing. I glad they did. We need more skill in RPGs and less 'rotations' and 'chance'.
Posted 01:44pm 27/2/12
1. Western style full-RPG. Heavy with character stats and chance. Two sub types:
- Single Character. eg. Fallout 1&2. (Although NPC characters are sometimes available)
- Multiple Characters fully controlled by the player. eg. Baldures Gate.
2. Japanese style full-RPG. Heavy with character stats and chance. Although these tend to include multiple characters with preselected 'classes'
- Single Character
- Multiple Character
3. Action-RPG. Light on stats and chance (item drops excluded) and more revolved around action. Could also be called Action games with RPG elements.
Diablo, and Kingdoms of Amalur, Skyrim to a lesser degree.
I love my Western style RPG's with multiple characters, although my favorite game of all time is a single character based western RPG (Fallout 2).
Gamer, the games for you seem to be Action-RPG. Leave the Western style full-RPG's alone, they don't need more 'twitch', they have plenty of skill in other areas.
last edited by Tollaz0r! at 13:44:21 27/Feb/12
Posted 01:47pm 27/2/12
Posted 02:18pm 27/2/12
The voice acting in this game is the worst I've heard, pretty much ever. Really ruins the already quite ordinary story and even the non-conversational dialogue is horribly done. You rescue a few hostages and as they run by one says "I have to get out of here" in the most bland, unaffected by months of horrible captivity and sudden elation of rescue ever. They could have been saying "I have to get out of here... and pick up some milk from the shop" with all the excitement the line was delivered in.
The story, at least as far as I've got, seems to be really simplistic. Even during side quests, normally in an RPG I will expect a twist or two but everyone you meet seems to be exactly who they claim to be, I continually doubt they are being genuine though because of how f*****g awful the voice acting is. Conversation options seem pretty pointless as well, you get given the option to listen to more horribly delivered information, the option to accept a quest or not and occasionally the option to use an ability like persuasion. All other responses seem pointless and while they might result in slightly different dialogue they end up with the same results.
The exception is the rare occasion where you are asked to make a decision but at this point no decision I've made seems to matter. I mean sure you get to choose to let someone live or die but I tried both options and it didn't seem to have any great effect. The game seemed to care less about my decision than I did and I really had very few f**** to give.
That said the combat is quite fun and the game world itself is actually quite good, not Skyrim good but much better than what some other RPG's might deliver. The graphics are very average but not distractingly so. The abilities you get as your character develops look amazing and make you feel quite powerful and being able to change your abilities and try new things is also a big plus.
If this had been an MMO as it was originally planed, I think it actually would have been one hell of an MMO. Combat would have been really interesting both for PvE boss fights and in PVP. As a single player RPG though, I'm pretty sure that when I get bored with the combat I won't have the motivation to finish the story.
Posted 05:14am 18/3/12
Talked to my mate who finished it to ask if it ever got any more difficult, "nope, and make sure you only use your super power at the last 10% of a boss fight to get the bonus xp otherwise that's too easy as well".