A bit belated on our end, but we're finally ready to share our review Kingdom Come: Deliverance. The long-awaited crowdfunding success story from Warhorse that puts players into the shoes of a commoner in 15th century Europe. With always interesting design that blends survival elements with strange aspects like taking reading lessons in order to, err, read - it represents one of the most interesting RPGs in years.
And it’s here where Kingdom Come: Deliverance will capture your attention or lose it entirely. The focus on realism is commendable, but also frustrating. And selective. As Henry you begin the game with little to no skill outside of being competent enough to drink an ale or two at the local pub. Stuff like hunger and fatigue are tracked so you’ll need to get some sleep in the evenings or late at night. And munch on some bread if you’re carrying any. Your weapons and equipment and even clothing will degrade over time. So, there’s that.
Food will also turn the longer you hold on to it.
On the flip side, when you do manage to get a horse it can be summoned anywhere at anytime and won’t get old, tired, or die from some weird horse disease.
Click Here to Read Our Full Kingdom Come: Deliverance Review