At this year's GamesCom, I had a chance to chat with RPG development legend, Ken Rolston, supposedly about his new game, Kingdoms of Amalur: Reckoning, but instead we got into a heady discussion about RPGs on the whole.
The interview is a lengthy one, but well worth a look for anyone interested in the genre, his previous work (Morrowind, Oblivion), or unhinged developer insights into the industry and where it both succeeds and fails. There's also a lot of discussion on what is and isn't possible in the role-playing game space that is equally interesting for budding designers or writers. Oh, and he does talk a
little about Reckoning ;)
"I think the market is being fabulously well-served," he expresses in our interview. "I also think that below the triple-A level there are a lot of interesting games that aren’t so polished; that won’t make assloads of money; but are eminently stealable from, many delicious things."
It really is an interesting conversation, and as usual we have it in both video and transcribed form.
Click here for the full feature.
Posted 05:22pm 31/8/11
I'm just one of those people who always skipped the text boxes, although I was a lot younger I guess.
Posted 05:27pm 31/8/11
Posted 05:42pm 31/8/11
Yeaaars and years ago, me and a friend planned the "perfect" rpg... were quite confident that by now voice synthesis would be common.
Though I tend to have the opposite reaction to "voiced" rpg characters as you. I never really get into the "this is me" headspace with a named/voiced character such as Shepard & Hawke, whereas the grey warden (even though I played a chick who looked like Julia Gillard) felt much more personal.
edit: Heh, loved his "pilgrim" take.
Posted 06:01pm 31/8/11
I can kinda see (and paradoxically) agree with both sides of the discussion about voice in games. I much prefer the voiced characters like Shepherd to the retarded mute of Dragon Age, but if I was developing my own game, I can imagine the frustration of being so limited by the requirements of the audio, and having my hands tied once it was recorded.
Posted 05:59pm 31/8/11
Posted 10:49pm 31/8/11
Posted 08:52am 01/9/11
better dialogue > voices
Posted 09:16am 01/9/11
Bioware does an excellent job with enormous amounts of voiced content imo, their characters actually are the feature rather than a hindrance, and the stories and subplots are super intricate.
Posted 09:43am 01/9/11
edit: They win at RPG'ing because they have no visuals, they leave your mind free to imagine everything that happens exactly the way you want it.
last edited by Tollaz0r! at 09:43:54 01/Sep/11