Post by Steve Farrelly @ 02:58pm 06/12/17 | 0 Comments
The "Boss-Battler" genre is a burgeoning one, and this indie release from aptly titled developer Another Indie looks set to push it into gaming conversations everywhere. The concept is simple enough -- fight bosses representing the seven deadly sins as the main character attempts to atone for his crime. There's just one thing; a very big twist.
Launching April 25, 2018 Sinner: Sacrifice for Redemption will arrive on Xbox One, PlayStation 4, PC and Mac.
Developer Dark Star Studios is a team composed of AAA veterans including a former Ubisoft art director, Konami senior programmer and a Blizzard technical artist.
Lead Adam, a soldier with a dark past, on a quest for redemption. Challenge monstrous embodiments of the seven deadly sins to atone for his misdeeds. Before each trial Adam must sacrifice a part of himself, resulting in a permanent debuff for the rest of his encounters.
Each battle will be more difficult than the last as every debuff lowers Adam's health, depletes his resources or weakens his weapons and armor. Fortunately, an arsenal of unlockable equipment will help Adam compensate for his increasing weaknesses.
What has Adam done to warrant putting himself through such a grueling trial? As he defeats each new boss, his history with these evil atrocities will be revealed.
"Sinner will test players' skill in battle, giving them plenty of options to find a playstyle that works for them even as Adam grows weaker," says Iain Garner, Director of Developer Relations at Another Indie. "The feeling of defeating each boss and receiving more of the deep narrative is both rewarding and riveting."
Sinner: Sacrifice for Redemption will be available for $18.99 in English, Spanish, German, Japanese, Russian, Simplified Chinese and Traditional Chinese.
Watch the new release date trailer embedded below.