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Bethesda's epic sci-fi RPG is here, and it's a big one. From shipbuilding to exploring the surface of Mars, our thoughts so far.
Starfield Review... In Progress
The first trailer for Grand Theft Auto 6 is finally here.
Grand Theft Auto 6 Trailer
We take an in-depth look at Avatar: Frontiers of Pandora and tell you why it should be heavily on your radar!
Avatar: Frontiers of Pandora - a Deep-Dive into its Potential
Range-wise, the ROG Rapture GT6 is phenomenal, and it's ideal for all gaming and non-gaming-related tasks.
ASUS ROG Rapture GT6 WiFi 6 Mesh System Review
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Articles tagged with 'interview'
28 Jun 2023 -
Take a Tour Around Cyberpunk 2077: Phantom Liberty's Black Market Playspace and Listen to Keanu Reeves Talk Dogtown
16 Jun 2023 -
Prince of Persia: The Lost Crown Hands-On and Developer Interview - Time Resets, Again
05 Jun 2023 -
PlayCorp's Chris Mosely Chats Beyond Contact and Australian Game Development
30 Mar 2023 -
Katsuhiro Harada all but Confirms Tekken 12 while also Dishing up Hairstyle Tips
23 Mar 2023 -
World of Warcraft: The Big 2023 Interview with Game Director Ion Hazzikostas
14 Mar 2023 -
Dead Island 2 Interview - Inside the Game’s Delightfully Gory FLESH System
27 Feb 2023 -
From Depths Unknown - Talking and Playing Dredge with Black Salt Games
30 Jan 2023 -
How the Iconic Strategy Game Age of Empires 2 Made its Way to Xbox - Our Full Interview
19 Jan 2023 -
The Dead Space Remake was a Passion Project for Motive, No One Told Them to Make it
19 Jan 2023 -
Dead Space Remake Interview: An Inside Look at Isaac and the Ishimura
20 Dec 2022 -
Microsoft Flight Simulator Will Be Getting Seasons, Realistic Water Simulation, and Air Traffic
20 Dec 2022 -
Celebrating 40 Years of Microsoft Flight Simulator - The Big Interview
07 Dec 2022 -
NVIDIA CEO Jensen Huang on RTX Remix and The Amazing Tech Behind Portal with RTX
15 Nov 2022 -
Firaxis Wanted to Make "Marvel XCOM" but Marvel's Midnight Suns Turned into Something Entirely New
02 Nov 2022 -
Celebrating 25 Years of Age of Empires: A Roundtable Interview
02 Nov 2022 -
Age of Empires is Coming Soon to Xbox - Here’s Our Big World’s Edge Interview
13 Oct 2022 -
New Starfield Video with Todd Howard Digs Into the Hard Sci-Fi of the Game
12 Oct 2022 -
Wild Kemono Appears! - Our Developer Interview and Hands-On for Wild Hearts
03 Oct 2022 -
World of Warcraft Wrath of the Lich King Classic Interview
15 Sep 2022 -
Blizzard Explains How it Will Keep Both the Updates and Quality Flowing with Overwatch 2
15 Sep 2022 -
Inside Total War: Warhammer III’s Impressive Immortal Empires Mode
05 Sep 2022 -
New Tales from the Borderlands - Our Preview and Gearbox Interview
24 Aug 2022 -
Dead Island 2 Interview - Inside The Game’s Impressive Procedural Zombie Combat
05 Aug 2022 -
Apex Legends: Hunted - Our Big Respawn Interview
07 Jul 2022 -
ID@Xbox Interview - Chris Charla Talks Cuphead, the Cloud, and How the Team Supports Indies
06 Jul 2022 -
Cuphead - The Delicious Last Course Interview with Studio MDHR
23 Jun 2022 -
DICE Has its Full Studio Focused on Fixing Battlefield 2042
15 Jun 2022 -
The Quarry - Supermassive Games on What it Took to Create the Teen Horror
11 May 2022 -
Apex Legends: Saviors - Our Big Roundtable Interview with Respawn
26 Apr 2022 -
Interview - IGEA’s Ron Curry on Fostering an Industry Long Overdue for Being Taken Seriously
20 Apr 2022 -
World of Warcraft: Dragonflight - The Big Interview
19 Apr 2022 -
First Return to Monkey Island Screenshots Showcase New Art Style
08 Apr 2022 -
Inside Dying Light 2 - Our Massive Interview with Techland
01 Apr 2022 -
Interview: WWE Superstar Rhea Ripley Talks WWE 2K22, WrestleMania and what's Next for Her!
28 Mar 2022 -
Techland Talks About its Fantasy RPG Follow Up to Dying Light 2 Stay Human, Still Considers Itself 'Indie'
25 Mar 2022 -
Techland's Dying Light 2 Stay Human Roadmap Has a Vision for the Game in 2027
09 Mar 2022 -
Tiny Tina’s Wonderlands Interview - Inside the Chaos Chamber and Building a Robust Endgame
07 Mar 2022 -
Fallout 76 Will Be Getting New Content For at Least Another Five Years
07 Mar 2022 -
Fallout 76 Interview - 2022 Roadmap, The Pitt, Aliens, and Nuka World
24 Feb 2022 -
World of Warcraft Interview - Blizzard on the Shadowlands Ending
18 Feb 2022 -
One of These Things is Not Like the Other(s) - An In-Depth Interview Feature for Assassin’s Creed Valhalla: Dawn of Ragnarök
10 Feb 2022 -
Forever Skies' Developers Embedded Clues About the Game in its Debut Trailer and on its Steam Page
01 Feb 2022 -
Microsoft Flight Simulator Interview - The Impressive Australia Update and Creating a Living World
19 Nov 2021 -
Halo Infinite - Our Big Interview with 343 Industries
18 Nov 2021 -
Eternity’s End Interview - Inside the World of Warcraft: Shadowlands Finale
17 Nov 2021 -
Microsoft Flight Simulator Interview - Air Races, Fighter Jets, and the AI Future
10 Nov 2021 -
Call of Duty: Vanguard's Future Multiplayer Content will be Part "On-the-Fly" in Terms of Planning
08 Nov 2021 -
Forza Horizon 5 - How Switching to SSD Storage Changed the Design
08 Nov 2021 -
Forza Horizon 5 Interview - Creating the Next-Gen Racer
27 Oct 2021 -
Age of Empires 4 Interview - Going Behind the Scenes on the Return of the RTS Great
17 Sep 2021 -
Inside Fallout Worlds - Bethesda on Bringing Customisation to Fallout 76
01 Sep 2021 -
Far Cry 6 Hands-On Preview and Developer Interview
30 Jul 2021 -
WolfEye Studios on Being an Indie Studio and Making Weird West a Bigger Game than Prey or Dishonored
23 Jul 2021 -
Battlefield 2042 Interview - Inside the New Mode that Brings Battlefield 1942, Bad Company 2, and Battlefield 3 Together
21 Jul 2021 -
FIFA 22 Gameplay Reveal Showcases its Exciting New HyperMotion Tech
21 Jul 2021 -
After 6 Years in Development the Microsoft Acquisition Allowed Double Fine to Finish Psychonauts 2 Properly
21 Jul 2021 -
Inside FIFA 22’s New AI Driven HyperMotion Animation Powered by PS5 and Xbox Series X
16 Jul 2021 -
Roll7 Talks OlliOlli World - But Leaves Us Hanging for More
16 Jul 2021 -
NVIDIA On DLSS, Ray-Tracing, and the Past, Present, and Future of Gaming
30 Jun 2021 -
World of Warcraft: Shadowlands – Chains of Domination is Live
25 Jun 2021 -
World of Warcraft Shadowlands - Our Big 9.1 Interview with Game Director Ion Hazzikostas
10 Jun 2021 -
Expanding the Sandbox - Our Big Battlefield 2042 Interview
29 May 2021 -
A Guerrilla and their Croc, Pup and Arsenal - Far Cry 6 Developer Interview and Preview Feature
28 May 2021 -
The Dark Pictures Anthology: House of Ashes - We Dig Deep Into Latest Installment
13 May 2021 -
Ratchet and Clank: Rift Apart Looks Future-Perfect - Developer Interview
07 May 2021 -
World of Warcraft: Burning Crusade Classic Interview - The Dark Portal Re-Opens
23 Apr 2021 -
Call of Duty: Black Ops Cold War and Warzone Season 3 Developer Interview
11 Apr 2021 -
Age of Empires 4 Gets a Big Reveal and We Interview the Developers
29 Mar 2021 -
Opening Death's Door - Our Interview with the Team Behind This Style New Action-Adventure
26 Mar 2021 -
Signals from the Mound - Talking MLB The Show 21 with Ramone Russell
16 Mar 2021 -
Diablo 2: Resurrected - Our In-Depth Interview with Blizzard
09 Mar 2021 -
Our Big World of Warcraft Burning Crusade Classic Interview
20 Feb 2021 -
Diablo 2: Resurrected is An Impressive Remaster, Here’s Everything You Need to Know
18 Feb 2021 -
Talking Backwards Compatiblity, Innovation, and Perserving Videogame History with Xbox
02 Feb 2021 -
Microsoft Flight Simulator Interview - The Past, Present, and Future
27 Jan 2021 -
The Elder Scrolls Online: Blackwood Interview - Inside the Gates of Oblivion
21 Jan 2021 -
Gabe Newell Says There's a Lot of Momentum within Valve to Create Single-Player Games
20 Jan 2021 -
Stone by Stone - Interview with Overwatch Short Story Author Christie Golden
21 Nov 2020 -
Cyberpunk 2077 - NVIDIA Goes Behind the Scenes with CD Projekt Red and Showcases The Stunning Ray-Traced Night City
12 Nov 2020 -
We Chat with Bungie's Lead Combat Designer About Destiny 2: Beyond Light
05 Nov 2020 -
Blizzard on World of Warcraft’s Exiles Reach - The Brand New Starting Zone
04 Nov 2020 -
The Elder Scrolls Online Soundtrack Interview - A Musical Return to Skyrim
02 Nov 2020 -
Rockstar on Underground Fight Clubs, Stew Carrying and How Red Dead Online Truly Differs from GTA Online
27 Oct 2020 -
In Conversation With Sony - Astro's Playroom, the PlayStation 5, and Next-Gen Controls
23 Oct 2020 -
Hearthstone Interview - Chatting Darkmoon Faire, Duels, the Old Gods, and More!
19 Oct 2020 -
Xbox Head Phil Spencer Confirms The Elder Scrolls VI May Skip PlayStation 5
30 Sep 2020 -
World of Warcraft Shadowlands Interview - Inside Maldraxxus
09 Sep 2020 -
Pretending I'm A Superman - A Deep Dive on the New Tony Hawk's Pro Skater Documentary
27 Aug 2020 -
Gotham Knights is a Story Driven Action RPG and You Can Disable Damage Numbers
24 Aug 2020 -
The Elder Scrolls Online Interview - Talking Stonethorn and Dungeon Design
20 Aug 2020 -
Overwatch Interview - Talking Summer Games and Lucioball Remix with Blizzard
11 Aug 2020 -
Hearthstone Interview - Inside the Halls of Scholomance Academy
27 Jul 2020 -
CrossFireX – Remedy on Creating its First FPS Campaign
21 Jul 2020 -
World of Warcraft: Shadowlands Interview - Blizzard on Covenants and Creating a Challenging Endgame
20 Jul 2020 -
World of Warcraft: Shadowlands Interview - Blizzard on Developing in 2020, New Players, and the New Levelling System
18 Jul 2020 -
Resistance is Futile - Hands-On with Watch Dogs Legion
16 Jul 2020 -
Star Wars Squadrons Will Let You Recreate This Iconic Star Wars Moment
14 Jul 2020 -
Watch Dogs Legion's Gamification Stems from Real Life Rather than RPG-Like Stats
07 Jul 2020 -
Marvel’s Avengers Interview – Talking Loot, Skills, and Combat with Crystal Dynamics
06 Jul 2020 -
Rocket Arena Interview - Going Third-Person, Becoming an EA Original, and Designing for Rockets-Only
30 Jun 2020 -
FUSER - Harmonix Sets its Sights on Festival Lights
19 Jun 2020 -
Carrion Interview - Phobia Game Studio On Its Reverse-Horror Alien Game
16 Jun 2020 -
Red Bull Solo Q – Duel Your Way to Victory with These League of Legends Tips
09 Jun 2020 -
World of Warcraft: Shadowlands - Inside Bastion and the Afterlife
01 Jun 2020 -
Marvel's Iron Man VR Interview - The Stark Differences
22 May 2020 -
Fallout 76 - The Big Interview
14 Apr 2020 -
Gears Tactics Interview - The Coalition on Bringing the Iconic Franchise into the Realm of Tactics
01 Apr 2020 -
Blizzard on Hearthstone’s Year of the Phoenix and its Massive Year 6
18 Mar 2020 -
Inside Hearthstone’s New Game Changing Demon Hunter Class
05 Mar 2020 -
Valve Sees Half-Life: Alyx as its Return to Creating New Half-Life Games
02 Mar 2020 -
Final Fantasy VII Remake - Hands-On Preview and Interview
06 Feb 2020 -
Talking Hearthstone - Galakrond's Awakening and Capping Off a Year of Solo Adventures with Blizzard
04 Feb 2020 -
Journey to the Savage Planet Interview – Becoming the Fourth-Best
06 Dec 2019 -
Talking Hearthstone - Descent of Dragons, Battlegrounds, and a Long Lost Underwater Adventure
29 Nov 2019 -
Diablo 4 - Blizzard on the Different Approach to Diablo 3
28 Nov 2019 -
Overwatch 2 – Blizzard on Creating Story Missions, the Genesis of Push, and Launch Plans
27 Nov 2019 -
Blizzard Were Thinking About Overwatch 2 Before They Shipped the First Game
25 Nov 2019 -
Diablo 4 - Blizzard on the Technology Behind Sanctuary, the Character Creator, Trading, and PvP
21 Nov 2019 -
Diablo 4 - Blizzard on the Return to Darkness, Lilith, and the Shift to an Open-World Sanctuary
22 Oct 2019 -
Cyberpunk 2077 - CD Projekt Red on Creating an Immersive Open World RPG
17 Oct 2019 -
Cyberpunk 2077 - CD Projekt Red on Pushing Graphics Tech Forward and Building Night City
30 Sep 2019 -
Talking Hearthstone, Roguelikes, and Tombs of Terror with Blizzard
27 Sep 2019 -
Watch This - The Last of Us Part II Interview with Lead Animator Almudena Soria
12 Sep 2019 -
The Gears 5 Campaign Was Built to Target 60 FPS on Xbox One X
30 Aug 2019 -
How Wargaming Sydney Helped Bring World of Warships: Legends to Console
29 Aug 2019 -
World of Warcraft: Classic We Go Behind the Scenes with Blizzard to Talk About Recapturing the Past
09 Aug 2019 -
Outta this World - Hands-On With, and Developer Chatting, to Obsidian over The Outer Worlds
01 Aug 2019 -
For the Hearthstone Team Bringing Back Quest Cards Presented a Challenge
25 Jul 2019 -
MachineGames on Wolfenstein: Youngblood - It's 'Designed to be a Pure Co-op Experience'
16 Jul 2019 -
From Concept to Screen – World of Warcraft's Rise of Azshara
02 Jul 2019 -
Cyberpunk 2077's "Fluid Class" System will Result in Multiple Ways to Play with Branching Gameplay and Story
21 Jun 2019 -
The Tech Driving Watch Dogs Legion is Fully Systemic and Dynamic, with Nothing Procedural at all
03 Jun 2019 -
According to Bethesda's Todd Howard Fallout 76 Received 'Well-Deserved Criticism'
31 May 2019 -
Call of Duty: Modern Warfare's Captain Price "Not a Facsimile of the Original" - Infinity Ward
13 May 2019 -
Borderlands 3's New Non-Pandora Biomes will be More Aesthetically Different than Gameplay Different with Enemies Being the Key Shake-Up
09 May 2019 -
World of Warcraft - Anatomy of a Raid
17 Apr 2019 -
Dead Space was Almost a Live-Action Motion Picture
10 Apr 2019 -
Hearthsone Interview - We Sit Down with Blizzard to Talk About the New Rise of Shadows Expansion
15 Feb 2019 -
We Chat to The Division 2's Game Director David Kennedy
06 Feb 2019 -
Dragons, Cats, and the Dark Arts – The Elder Scrolls Online: Elsweyr Interview
02 Feb 2019 -
Anthem - The Big Interview: Sex, Raids and Rock and Roll Javelins
30 Jan 2019 -
Sounds of Eden - Behind the Music of Mutant Year Zero
05 Dec 2018 -
Warcraft III: Reforged – Remaking a Classic
19 Nov 2018 -
Blizzard's Jeff Kaplan Teases "Very Big Dreams in Front of Us" Around Overwatch's Future
14 Nov 2018 -
New Overwatch Hero Ashe, Now Available - We Chat with Game Director Jeff Kaplan About Her Creation
14 Nov 2018 -
Talking Indies, Xbox Game Pass, and 1,000 Games with the Head of ID@Xbox Chris Charla
12 Nov 2018 -
Diablo Immortal - We Sit Down with Blizzard to Chat About Bringing the Series to Mobile
29 Oct 2018 -
AMD Hasn't Forgotten About The High-End Graphics Market
16 Oct 2018 -
Fallout 76 – In Conversation with Bethesda’s Pete Hines
15 Oct 2018 -
Red Dead Redemption 2's Campaign Runs 65-Hours, And Had Missions Cut Because They Didn't Work
27 Sep 2018 -
Talking World of Warcraft Esports and Its Evolution with Blizzard
21 Sep 2018 -
Dying Light 2 is Not a Zombie Game - According to Techland
22 Aug 2018 -
BlizzCon 2018: All the Details and Chatting to Blizzard About This Year’s Show
21 Aug 2018 -
Rage 2 – Gameplay Capture and Talking to id Software’s Tim Willits
20 Aug 2018 -
Talking DOOM Eternal with id Software
03 Aug 2018 -
The Story Behind Bringing Real Naval History into World of Warships
19 Jul 2018 -
Talking Overwatch, LFG, Endorsements, and More with Blizzard's Scott Mercer
09 Jul 2018 -
Rare on the Future of Sea of Thieves and Possible Battle Royale Mode
06 Jul 2018 -
Interview: The Division 2 Does Away with Divisive Game-Design
03 Jul 2018 -
Todd Howard Confirms that Starfield is a Next-Gen Title from Bethesda
18 Jun 2018 -
The Post-Punk Wasteland of Rage 2 - Our Chat with Avalanche Studios
05 Jun 2018 -
Horde vs. Alliance: Heroes of the Storm, Warcraft, and Alterac Valley
30 May 2018 -
DICE on Battlefield V 'We Want to Portray the Second World War like You’ve Never Seen it Before'
21 May 2018 -
Interview: Treyarch Talks Taking on Battle Royale with Call of Duty: Black Ops 4, Plus Captured Gameplay
11 May 2018 -
Talking Hearthstone - The Witchwood, Monster Hunts, and the Evolution of Single-Player
10 May 2018 -
Exploring Heroes of the Storm’s Dark Nexus with Game Director Alan Dabiri
17 Apr 2018 -
EA Opens Up About Recent Controversies Noting 'We Can’t Afford to Make Similar Mistakes'
11 Apr 2018 -
Talking Overwatch Retribution with Game Director Jeff Kaplan
10 Apr 2018 -
World of Warcraft: Battle for Azeroth Interview - Talking Alliance, Horde, and Island Expeditions
08 Mar 2018 -
Talking Pillars of Eternity II with Obsidian Entertainment
17 Jan 2018 -
We Chat to Blizzard About the New Mecha Heroes of the Storm Skins
11 Dec 2017 -
Creating Hearthstone: Talking Kobolds & Catacombs with Blizzard
22 Nov 2017 -
Sea of Thieves – The Big Rare Interview
22 Nov 2017 -
Talking BlizzardWorld with the Overwatch Team
21 Nov 2017 -
Rare's Sea of Thieves Poses the Question, 'Can You Bond With Strangers?'
15 Nov 2017 -
Talking Indies, Xbox One X, and More with ID@Xbox Director Chris Charla
08 Nov 2017 -
Talking Xbox One X with Microsoft’s Shannon Loftis
06 Nov 2017 -
Horizon Zero Dawn: The Frozen Wilds Interview - Quest Design and Creating a Strong Narrative
27 Oct 2017 -
Ubisoft is Going to Authentic Lengths to Make their Cult Baddies in Far Cry 5 Very Real
24 Oct 2017 -
Rockstar Games Comments on the Lack of Single-Player Add-Ons for GTA V
17 Oct 2017 -
A Happy Ending Filled with Nazis – Talking Wolfenstein II with Game Director Jens Matthies
16 Oct 2017 -
Wolfenstein II: The New Colossus is the Middle Part of a Planned Trilogy
16 Oct 2017 -
Cliff Bleszinski Opens Up About the State of LawBreakers
29 Sep 2017 -
Interview: Ubisoft's Tony Gronick Talks About Creating Creepy and Catchy Audio for Far Cry 5's Cultish Ways
21 Sep 2017 -
For Total War Warhammer II, Researching a Detailed Fantasy World Proved to be Similar to Delving into Our Own History
12 Sep 2017 -
Star Citizen 3.0 Release "Akin to Early Access"
08 Sep 2017 -
How Sea of Thieves Forced Rare to Make a Change from its Secretive Past
25 Aug 2017 -
Path of Exile Makes its Xbox One Debut Today, Here's Our Full Interview with Developer Grinding Gear Games
23 Aug 2017 -
How Bringing Path of Exile to Xbox One Improved the PC Version
15 Aug 2017 -
Assassin's Creed Origins Interview - Underwater Tombs and Seeing Things in the Desert
04 Aug 2017 -
Wolfenstein II: The New Colossus Interview - Talking Nazis, Cinematic Shooters, and Alternate Timelines
03 Aug 2017 -
In Wolfenstein II: The New Colossus "B.J." Blazkowicz is a Fully Rendered Character
09 May 2017 -
Talking Hearthstone with Game Director Ben Brode
28 Apr 2017 -
At Blizzard We Went Behind the Scenes of World of Warcraft
24 Nov 2016 -
Talking StarCraft II Multiplayer with Lead Designer David Kim
23 Nov 2016 -
Phil Spencer: "I'd Love to See Mario on Xbox"
19 Sep 2016 -
PlayStation Chief Andrew House Talks About the PS4 Pro's 'Upscaled' 4K Capability
29 Aug 2016 -
Nintendo President Reggie Fils-Aimé on the Nintendo NX - "We have to do a better job communicating the positioning for the product."
12 Aug 2016 -
Ready for Titanfall... 2 - An In-Depth Look at Titanfall 2 Single-Player Campaign
18 Jul 2016 -
Rare Talks Sea of Thieves: Rules for Pirates, Rewards for Being Social, Party Boats and More
05 Jul 2016 -
Ubisoft: Watch Dogs 2 Can be Played Entirely Non-Lethal
18 Jun 2016 -
From Red Steel 2 to Real-Life German Broadswords - A Look at Ubisoft's For Honor
31 May 2016 -
Call of Duty: Infinite Warfare will Feature Titan as a Battlefield Off-Earth, Plus Much More
17 May 2016 -
Interview: DICE's Daniel Berlin Talks Battlefield 1 - Respecting the Era, Horses on Biplanes and More
04 Apr 2016 -
Overwatch This! Hands-On and Interview for Overwatch on Console
24 Feb 2016 -
Fallout 4 Mod Support Coming in April
18 Nov 2015 -
Overwatch - Accidentally Deliberate: a Chat with Blizzard's Scott Mercer, the Game's Principal Designer
15 Oct 2015 -
Backer in Blacker - Call of Duty: Black Ops 3 Design Director Interview
13 Oct 2015 -
For Those About to Rock - Guitar Hero Live Developer Interview
12 Oct 2015 -
Mastering the Croft - Rise of the Tomb Raider's Lead Designer Interview
09 Oct 2015 -
60 Frames of Chief - Halo 5's Design Director Talks Reducing Escapability
07 Oct 2015 -
Parkour and Punches - AusGamers Interviews Assassin's Creed Syndicate Game Director
06 Oct 2015 -
Star Wars Battlefront Could Still Have Micro-transactions
30 Sep 2015 -
Wax On, Wax Off - We Take a Closer Look Beneath the Shiny Exterior of Need for Speed
28 Sep 2015 -
Herefore Art Thou - Luke Mancini Talks Art at Blizzard
25 Sep 2015 -
Macro and Cheese - The Death of Macro in StarCraft 2 is a Good Thing
07 Sep 2015 -
Halo 5: Guardians will be "Galactic in Scale" with a Major Co-Op Focus in Campaign Mode - 343 Industries
04 Sep 2015 -
Mafia III Preview and Interview Feature - Building a Brave, Bold and Brutal New World
26 Aug 2015 -
Knights of the Fallen Empire is “Like Episode IV” – BioWare on Star Wars: The Old Republic's Next Expansion
18 Aug 2015 -
DICE's Patrick Bach Talks Star Wars Battlefront and We Get Hands-On with its New Game Modes
11 Aug 2015 -
Game of Champions - Team 5's Ben Thompson Talks Evolving Hearthstone from Vanilla to The Grand Tournament
10 Aug 2015 -
A Scale of a Time - An In-Depth Look at Platinum's Xbox One Exclusive Scalebound, with Quotes from Designer Hideki Kamiya
27 Jul 2015 -
All-New Hands-Off Fallout 4 Preview Direct from QuakeCon, Complete with a Chat with Bethesda's Pete Hines
27 Jun 2015 -
Taking Heroes of the Storm to a Young Aussie eSports Scene
11 Jun 2015 -
Rocksteady's Dax Ginn Talks Opening Up Batman's World in Batman: Arkham Knight
26 May 2015 -
Mad Max Developer Interview and Hands-On
18 Apr 2015 -
Interview: Now The Circle is Complete – Star Wars Battlefront Evolves from Battlefield Mod to Battlefield Reboot
18 Apr 2015 -
Immortal Narrative Kombat – Mortal Kombat X Interview Feature
18 Mar 2015 -
31 New Cards, a New Board, New Challenges and Lots of Lava - We Chat with Blizzard About Hearthstone: Blackrock Mountain
20 Feb 2015 -
Blizzard's Justin Klinchuch Talks Alpha to Beta and Beyond for Heroes of the Storm
09 Feb 2015 -
Sledgehammer Games "Prototyped" Other Co-Op Experiences for Advanced Warfare Before Settling on Zombies
19 Jan 2015 -
Talking Evolve with Jon Bloch and Dave Blank
24 Dec 2014 -
Heroes of the Storm - A Perfect Design Storm for the MOBA-Challenged?
10 Dec 2014 -
Bungie's DeeJ Talks The Dark Below, MMO Obsolescence, Destiny as a Work in Progress and More
28 Oct 2014 -
Dirty Bomb Developer Interview with Splash Damage Co-founder Richard Jolly
27 Oct 2014 -
Blizzard "Already Thinking Ahead" to the Next World of Warcraft Expansion After Warlords of Draenor
14 Oct 2014 -
Talking World of Warcraft: Warlords of Draenor with Blizzard's Tom Chilton
26 Aug 2014 -
Yes! Yes! Yes! Five-Minutes with Former WWE World Heavyweight Champion Daniel Bryan on Wrestling and WWE 2K15
21 Aug 2014 -
Australia's Own Cameron Lee, Dragon Age: Inquisition Producer, Talks BioWare's Next Big Release
19 Aug 2014 -
BioWare Talks Shadow Realms Genesis, Story, Episodic Delivery, 4v1 Co-Op, PC and Consoles Plus More
14 Aug 2014 -
Alien: Isolation Extended Hands-On Preview and Dev Interview – In This Space, They’ll Hear You Scream
11 Aug 2014 -
Frustration and Intrigue: All-New BattleCry Hands-On and Developer Interview
06 Aug 2014 -
Wasteland 2: Exploring the Wastes with Chris Avellone
31 Jul 2014 -
Out of Your Depth? Hands-On with Digital Confectioners' Sharks vs Humans Multiplayer Romp, Depth
29 Jul 2014 -
The Last of Us' Ellie and Joel Reminisce on Character Building and Alternate Ending
10 Jul 2014 -
BioWare wants Players to Keep Playing Dragon Age: Inquisition After Endgame Content, Plus More
04 Jul 2014 -
The Witcher 3 Game Director Konrad Tomaszkiewicz Talks Zones, Potions, Monsters, Horse Combat and More
30 Jun 2014 -
Blizzard’s Heroes of the Storm Breaks all the MOBA Rules: Richard Khoo Interview and Hands-On
26 Jun 2014 -
AusGamers Interview: Rocksteady Studios' Dax Ginn Talks Batman: Arkham Knight
25 Jun 2014 -
"Something for the Fans" - 343 Industries Takes us Through Halo: The Master Chief Collection
25 Jun 2014 -
Microsoft's Matt Booty on Xbox One, ID@Xbox, Forza Horizon 2, Crackdown and More
20 Jun 2014 -
Ubisoft Montreal's Dan Hay Teases User-Generated Content for Far Cry 4, Plus Much More
23 Apr 2014 -
Dragon Age: Inquisition Save Imports Unlikely Says BioWare, Plus More - Interview
19 Apr 2014 -
AusGamers Talks Diablo 3: Reaper of Souls with Lead Character Artist, Paul Warzecha
08 Apr 2014 -
Interview: Obsidian Entertainment CEO Feargus Urquhart on Pillars of Eternity, Armored Warfare, Skyforge and More
21 Mar 2014 -
Interview: Obsidian Entertainment Talks Pillars of Eternity Development Nuances and Beta Intentions
12 Mar 2014 -
The Elder Scrolls Online Promises Content to be "Real and Significant"
04 Mar 2014 -
Talking Diablo 3: Reaper of Souls with Blizzard's Larra Paolilli and Kevin Martens
02 Dec 2013 -
Killzone: Shadow Fall Lead Designer on Launch Reviews: "Disappointing" and "Surprising"
26 Nov 2013 -
Offering an Alternative to the Lack of PvP in Diablo 3, Directly to Blizzard. Plus Talking PS4
19 Nov 2013 -
Geek Savant - Picking the Mighty Brain of Blizzard's Chris Metzen
18 Nov 2013 -
Blizzard's Richard Khoo Talks Heroes of the Storm: Mounts, Maps, Mods, Heroes and Pets
17 Oct 2013 -
Bungie's Dave Dunn Talks Destiny Development: Art, Space, Design vs Gameplay and More
08 Oct 2013 -
Microsoft's Phil Spencer Talks About Cross-Platform Potential on Next-Gen, Plus More
03 Sep 2013 -
AusGamers Battlefield 4 Developer Interview with DICE's Lars Gustavsson
03 Sep 2013 -
AusGamers Diablo 3 Console Interview with Matt Berger and Josh Mosqueira
29 Aug 2013 -
Hearthstone Devs Talk about Potential Cross-Platform Play, Baking into WoW, and Much More
28 Aug 2013 -
The Elder Scrolls Online Game Director on Subscription, Servers, Grinding, Morrowind and More
05 Aug 2013 -
Splinter Cell Interview: On AI, Systemic Gameplay, Old Engines, New Horizons and Keeping Sam in the Shadows
12 Jul 2013 -
Ubisoft Talks The Mighty Quest for Epic Loot: Consoles, Companion Apps, Trading and More
05 Jul 2013 -
We Chat with PhD Candidate Morgan Tear About His Study of the Effect of Violent Video Games
12 Jun 2013 -
E3 2013: Infinity Ward's Mark Reuben Talks Mods, Level Editors, Servers and More
22 May 2013 -
The Ghosts of Modern Past's Future: An In-Depth Look at Call of Duty: Ghosts
16 Apr 2013 -
Bungie Reveals Persistent Character Growth Across Campaign and Multiplayer Modes in Destiny, Plus More
08 Apr 2013 -
A Knife to the Back - What to Expect with Dishonored: The Knife of Dunwall DLC
08 Apr 2013 -
Miyamoto Wants You to Give Wii U a Chance, in the Wake of Increasing Wii U Skepticism
03 Apr 2013 -
Why Battlefield 4 was Revealed with Single-player, The Lack of Mod Tools and Much More in Our Interview with Patrick Bach
20 Mar 2013 -
Blizzard's Dustin Browder Talks Aussie HotS Launch, Development on Legacy of the Void and More
07 Mar 2013 -
Blizzard Talks Thunder in Mists of Pandaria 5.2 Patch: Quest Design, Story and More
19 Feb 2013 -
Irrational's Bill Gardner on the Design Complexities of Elizabeth for BioShock Infinite, Plus More
11 Jan 2013 -
Crytek on Crysis 3 Dedicated Servers, Never Giving Over the Franchise and Much More
24 Dec 2012 -
Dark Souls 2 Interview Reveals New Graphics Engine and Director
16 Nov 2012 -
Chatting with Warren Spector about Putting the "Epic" Back into Epic Mickey
22 Oct 2012 -
SuperBot on PlayStation All-Stars Battle Royale's Online Play, Inspiration and Game Design
09 Oct 2012 -
IO Interactive on Hitman: Absolution's Dynamic AI, Staying True to the Series and the New Contract Online Mode
25 Sep 2012 -
Razer Talks Razer Blade: PC Gaming, Australian Release and Much More
24 Sep 2012 -
Ubisoft Talks Rocksmith: Genre Fatigue, Barrier of Entry, Videogame or Tutor?, Plus Much More
24 Sep 2012 -
Blizzard Talks Mists of Pandaria: 25 Man Raids, the Challenge with Creating New Lore and Much More
21 Sep 2012 -
Dishonored Interview: Play-Time, Transmedia, Gameplay Systems, What Didn't Make it and More
05 Sep 2012 -
DayZ Creator Dean Hall Talks Mods, Free-to-Play, the Stand-Alone Release, Aussie/NZ Servers and More...
05 Sep 2012 -
Admitting Defeat: Dark Souls Director Concerned His Game is Too "Difficult"
04 Sep 2012 -
Visceral Interview: Players Can Spend "100 Hours" Crafting Weapons in Dead Space 3
06 Aug 2012 -
THQ's Huw Beynon Talks Metro: Last Light; Tech, Story and Multiplayer
03 Aug 2012 -
Capcom Talks Resident Evil's Legacy, Resi 6 and Not Giving the Franchise to the West
12 Jul 2012 -
AusGamers Splinter Cell: Blacklist Developer Interview
23 Jun 2012 -
More Mass Effect 3: Extended Cut DLC Details - Interview Transcription
19 Jun 2012 -
Company of Heroes 2 Game Director Quinn Duffy Talks Game Engines, the Next-Gen, Long-Term CoH2 Support and Much More
12 Jun 2012 -
E3 2012: AusGamers HAWKEN Developer Interview with Jason Hughes
08 Jun 2012 -
AusGamers The Amazing Spider-man Developer Interview with Benox Founder Dee Brown
08 Jun 2012 -
E3 2012: New Far Cry 3 Details Emerge in our Developer Interview
02 May 2012 -
Call of Duty: Black Ops 2 Developer Interview with Treyarch Studio Head Mark Lamia
22 Mar 2012 -
Blizzard's Dave Kosak Talks Mists of Pandaria Challenges, Pet-Battles, Quest Lines and More
22 Mar 2012 -
World of Warcraft: Mists of Pandaria Beta "Very Close"
16 Mar 2012 -
EA Possibly Looking at Subscription Model for Future Shooters
16 Mar 2012 -
Prototype 2 Producer, Jonathan Lim, Talks to AusGamers About Protagonists, Super-Hero Games and More!
14 Mar 2012 -
DICE Talks Battlefield 3 Expansions, What they've Learnt Since Launch and Baulks at Mirror's Edge
01 Mar 2012 -
Mass Effect 3 DLC will be "Extensive", Plans Post-Mass Effect 3? "Stay Tuned" - BioWare
22 Feb 2012 -
Finally, Word on the Whereabouts of The Last Guardian
15 Feb 2012 -
Star Wars: TOR Interview: Aussie Servers, Customer Support, Maintenance, New Content and More
10 Feb 2012 -
Acti Blizz Reports World of Warcraft Losses; Diablo 3 Coming Q2 of this Year; New Call of Duty in 2012
06 Feb 2012 -
New XCOM: Enemy Unknown Details
22 Dec 2011 -
BioWare "Aggressively" Looking at Skyrim for Dragon Age 3 Inspiration
14 Dec 2011 -
Yager on Making Spec Ops: The Line Stand Out, Delays and Nolan North
13 Dec 2011 -
Skyrim DLC Won't Just Expand the Game, It Will "Improve It" - Bethesda
11 Dec 2011 -
Aussie Exclusive: Command & Conquer: Generals 2 Developer Interview
18 Nov 2011 -
How StarCraft 2 Separates Itself From Previous Blizzard RTSs, and Much More
03 Nov 2011 -
Metro: Last Light is "Only Going to Look Better" - THQ
03 Nov 2011 -
AusGamers Syndicate Developer Interview
03 Nov 2011 -
BlizzCon 2011: AusGamers Diablo 3 Developer Interview
19 Oct 2011 -
AusGamers Darksiders 2 Developer Interview
14 Oct 2011 -
SEGA Legend, Toshihiro Nagoshi, on Binary Domain and West Meets East Development
12 Oct 2011 -
DICE on LAN Support for Battlefield 3 - "Never Say Never", Plus Much More
11 Oct 2011 -
343 Industries on Halo: CE Anniversary and More Consistent Halo Stories in Future
27 Sep 2011 -
Battlefield 3: Your Last Chance To Know...
07 Sep 2011 -
Gearbox "Looking At Variety and Density" for Borderlands 2
31 Aug 2011 -
Ken Rolston on Modern RPGs, Art vs Entertainment and His New Game, Reckoning
30 Aug 2011 -
AusGamers Mass Effect 3 Interview: "PC is Really, Really Important" - BioWare
25 Aug 2011 -
AusGamers Prey 2 Developer Interview
16 Aug 2011 -
AusGamers Video Interview with Arkane Studios on Dishonored
12 Aug 2011 -
id Software's Todd Hollenshead on DRM, LANs, RAGE and the Future of Quake
10 Aug 2011 -
AusGamers Tim Willits id Software and RAGE Interview
10 Aug 2011 -
id's Tim Willits on RAGE Mods Being More "Campaign-Style DLC" than Just "Maps"
04 Aug 2011 -
Diablo 3 Technical Artist Talks Character Classes and Inspirations
03 Aug 2011 -
More from Jay Wilson on D3, WoW Vs the Auction House and Battle.net on Consoles
14 Jul 2011 -
AusGamers Bastion Video Interview and Transcript
08 Jul 2011 -
Dragon's Dogma Developer Interview
06 Jul 2011 -
Skyrim Community Dev Q&A Reveals More Gameplay Details
01 Jul 2011 -
AusGamers Mass Effect 3 E3 2011 Video Interview and Transcript
29 Jun 2011 -
AusGamers Glen Schofield Modern Warfare 3 Video Interview and Transcript
24 Jun 2011 -
AusGamers BioShock: Infinite Developer Interview and Transcript
22 Jun 2011 -
AusGamers Todd Howard Skyrim Video Interview and Transcript
07 Jun 2011 -
E3 2011: Assassin's Creed Revelations Video Interview and Transcript
27 May 2011 -
FIFA 12 Announced and We Talk to the Developer!
25 May 2011 -
InFamous 2 Developer Video Interview & Transcript
20 May 2011 -
The Darkness 2 Developer Video Interview & Transcript
19 May 2011 -
Batman Arkham City Developer Interview Video and Transcript
13 May 2011 -
Diablo III Leonard Boyarski Interview - The Followers Unveiled
29 Apr 2011 -
Diablo III on the "Home Stretch" - Blizzard
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BFG 2011: RAGE Video Interview and Transcript
22 Apr 2011 -
Holiday Feature Special: In-Depth Prey 2 Preview and Interview
21 Apr 2011 -
Shadows of the Damned Interview - Akira Yamaoka
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Kingdoms of Amalur: Reckoning Interview with Ken Rolston
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Alice: Madness Returns Interview with American McGee
09 Apr 2011 -
Battlefield 3 Developer Interview
05 Apr 2011 -
New The Elder Scrolls V: Skyrim Details
28 Mar 2011 -
AusGamers Valve Software 2011 Video Interview
15 Mar 2011 -
The Sims Medieval Developer Interview
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AusGamers Battlefield 3 Video Interview
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AusGamers Portal 2 Video Interview
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20 Years of Blizzard - Frank Pearce Interview
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AusGamers Warhammer 40,000: Space Marine Interview
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Epic WoW: Cataclysm Interview with Alex Afrasiabi - Lead World Designer
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AusGamers Bulletstorm Video Interview and Transcript
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AusGamers Danny "THQ" Bilson Interview
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Disney Epic Mickey Developer Interview
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More on Homefront Multiplayer - AusGamers Interview with Kaos Studios
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TGS 2010: Alice Madness Returns Interview with American McGee
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AusGamers Enslaved Interview and Preview Feature
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Fable 3 Interview
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Dead Space Movie Finds Space Legs
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AusGamers Post-Release StarCraft 2 Developer Interview
28 Jul 2010 -
Mafia 2 Jack Scalici Interview and Transcript
23 Jul 2010 -
AusGamers Mafia 2 Video Interview
15 Jul 2010 -
E3 2010: Killzone 3 Video Interview & Transcript
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E3 2010: RAGE Video Interview and Transcript
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E3 2010: Guitar Hero: Warriors of Rock Video Interview and Transcript
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E3 2010: Red Faction: Armageddon Video Interview and Transcript
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E3 2010: Gran Turismo 5 (Short) Interview
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E3 2010: Warhammer 40K: Dark Millennium Interview
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E3 2010: Mortal Kombat Interview
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AusGamers Interviews Aussie Developer Blue Tongue
29 May 2010 -
Call of Duty: Black Ops Interview
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Indie Interview: Jolly Rover
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Dead Rising 2 Developer Interview and Hands-On Preview
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Archlord Developer Interview
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Rebellion Confirms Aliens vs Predator Demo
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Champions Online Bill Roper Interview
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Left 4 Dev: Aussie Game Development Abroad
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TGS 2009: Red Steel 2 Developer Interview and Gameplay Walkthrough
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24 Oct 2008 -
Edge of Twilight Preview and Video Interview
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GC 2008: StarCraft 2 Video Interview And Transcript
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Prizefighter Producer/Boxer Interview
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