We speak with EA about seriously kicking off its next-gen football campaign with the addition of HyperMotion in
FIFA 22 and taking full advantage of the extra power that the PS5 and Xbox Series X provide.
A snippet.
By taking advantage of the dramatic increase in both CPU and GPU power of the new consoles it’s implementing a feature that has been cooking for years. Yeah, HyperMotion has been in development for quite some time.
“The machine learning component has been in development for three years,” Sam Rivera, Line Producer on FIFA 22 tells us. “Looking back at when we began investing in developing the algorithm that learns and writes animation in real time, it was a big investment in technology. Just from the sheer amount of data we’re dealing with and of course there was the training of the neural networks. But, it's finally here and, yeah, it's really cool.”
Understanding exactly how it works might require some advanced knowledge in the ways of AI, but the summary does a pretty good job of capturing just how impressive it is. Basically, EA has captured player data from a full 11-v-11 game of soccer, the moves, the passes, the tackles, the shots, and from this trained AI (machine learning) to be able to create animation in real-time. Over 8.7 million frames were poured through.
Our Full FIFA 22 EA Interview