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Post by Eorl @ 10:54am 31/10/13 | 7 Comments
Infinity Ward executive producer Mark Rubin has taken to Twitter to confirm the next-gen versions of their Call of Duty: Ghosts titles, revealing resolutions of 1080p upscaled from 720p for Xbox One and native 1080p for PlayStation 4.

The confirmation comes as recent rumours were swirling around the Internet for both Call of Duty: Ghosts and Battlefield 4, putting the Xbox One at a lower resolution than its PlayStation 4 competitor. The tweet in full:
Hey, been on the road last couple weeks so haven’t had a chance to update, but wanted to confirm that for Xbox One we’re 1080p upscaled from 720p. And, we’re native 1080p on PS4. We optimized each console to hit 60 FPS and the game looks great on both. Still on the road, but glad to see the great reception to Extinction. Can’t wait for next week's launch.
The confirmation of rumours is definitely a blow to Microsoft's next-gen efforts, something they've been battling the public eye with after their recent DRM fiasco earlier this year. There is solace though in the fact that both consoles will be running at 60 frames per second, a much needed change from the current generation.

In related Call of Duty: Ghosts news the new perk system has been revealed in detail thanks to a new blog post on the official website (thanks VG247). Eager fans can expect 35 individual perks available at their digital fingertips, each one "weighted with a point value of 1 through 5," meaning the higher valued the more it will cost to unlock.

Loadouts will have a pool of 8 points to spend on Perks, up to a total of 12 depending on your loadout choices. Points are earned through multiplayer play and with points won through the game’s new Squads mode. There are seven perk tress, all of which you can find in detail over here.



call of duty: ghostsplaystation 4xbox oneperks
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Latest Comments
CrucifiX
Posted 11:19am 31/10/13
So CoD having difficulties on next gen hardware?
kappa
Posted 12:38pm 31/10/13
There is solace though in the fact that both consoles will be running at 60 frames per second, a much needed change from the current generation.

Hasn't cod always been 60 fps?
FSCB
Posted 06:33pm 31/10/13
Yeah but the trailers for COD don't really look all that impressive in terms of graphics. So it could be 1600p and still wouldn't be too much difference. Not much advancement in terms of animations, HBAO, AA, shadow detail, textures etc.
Like playing Double Dragon on a current system...looks as good at any resolution.
maRtz
Posted 11:28am 01/11/13
Well this slams the theory posted in another thread that games will be developed to the lowest common denominator lol.
Khel
Posted 11:38am 01/11/13
Thats gotta be a blow for microsoft, considering COD has always been more pushed on XBox, I mean they capped off their console reveal with COD and everything.
Stefanzi
Posted 11:24pm 02/11/13
With the textures and post processing effects look good is irrelevant, from a marketing standpoint this is a disaster- even if PS4 couldn't do 1080p either we were promised high definition in the last gen, sticking with old resolution on brand new hardware and trying to claim the hardware is the best when your biggest title from the launch event (remember how much they went on about it) will be at the same resolution as the existing titles will make people wonder if any other claims are bollocks.

Look at how PS4 vs Xbox 360 arguments got heated over tiny differences in previous titles, this is a huge gap between the systems that may effect system choices.

Also, if anyone from Microsoft mentions 'upscaling' it will only make it worse. ;)
ph33x
Posted 11:46pm 02/11/13
Thats gotta be a blow for microsoft, considering COD has always been more pushed on XBox, I mean they capped off their console reveal with COD and everything.

Lol were they actual consoles though? I had seen images of the BF4 xbox one stands at one of them conventions and there were pc's behind the curtain powering the screen with an xbox controller plugged in
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