It’s not unusual for a developer to describe an open-world environment as a “go anywhere, do anything” playspace that houses a player-choice-driven cinematic tale. What is unusual is for a developer and game to deliver on that promise. A lot is riding on The Legend of Zelda: Tears of the Kingdom, and hype will do that. After spending a few hours in its reimagined world full of sky islands, it's difficult to form a fully-realized opinion of the game.
It was chock-full of so many memorable and stand-out moments that it’s hard not to feel humbled and overwhelmed by what’s in store. In a good way.
What is immediately apparent is that even as a direct sequel, Tears of the Kingdom presents the familiar world of Hyrule and the rules and mechanics of Breath of the Wild in a new way. This is Nintendo amplifying the physics-based sandbox elements found in Breath of the Wild but in a way that feels integral and intrinsically tied to all aspects of the game.
As seen in the recent gameplay presentation from Nintendo, there is a focus on using objects both found and ancient in origin (called Zonai Devices) to overcome obstacles and even create vehicles ranging from makeshift cars to boats to rocket-powered balloons and aerial gliders.
In this sequel to The Legend of Zelda: Breath of the Wild, you’ll decide your own path through the sprawling landscapes of Hyrule and on the mysterious islands floating in the vast skies above. Discover new destinations, dangers, sights and puzzles that will require your wits and resourcefulness to overcome. Can you harness the power of Link’s new abilities to fight back against the malevolent forces that threaten the kingdom?The trailer is jam-packed with goodies for the keen-eyed, and we can see this being poured over until the game's release, come May 12 for Nintendo Switch.