Genre: | Roguelike | ||
Developer: | Massive Monster | Official Site: | https://www.devolverdigital.... |
Publisher: | Devolver Digital | Classification: | MA15+ |
Release Date: | 12th August 2022 |
The glorious update will feature a brand new post-game storyline in which a mysterious being asks you to conquer revamped crusades, enemies and bosses with the help of Relics; usable items that bestow unique effects upon the Lamb, enhancing combat in a multitude of different ways. Conduct Sermons to unlock new Relics and keep track of them in the Relic Book as you uncover mysterious new lore concerning ‘The Three Ducks’.As you can see from the official press release and video above, this new update is jam-packed with new features and content, which will extend the life of arguably Australia's best made game of at least the last few years for a lot longer, and we couldn't be happier about that.
Combat improvements also come in the form of Heavy Attacks, which enable the Lamb to embark on deeper and more challenging expeditions than ever before. Players will need to combine all of their new skills to take on tougher enemies boasting beefier attacks!
Growing a cult isn’t just about defeating enemies and converting non-believers, however, so Relics of the Old Faith also heralds a host of new content to ensure a happy commune. Assign a Follower to do the meal prep for you in the Kitchen, cooking up to 30 meals for your hungry flock, and solve their sleeping problems with Shared Shelters that house up to 3 Followers. As your Cult continues to grow, you’ll need a nice new Crypt to store the mounting corpses, but keep things looking pretty with Farm Plot Signs that use the Lamb’s powers of suggestion to encourage Followers to organise their crops.
Followers will continue to evolve into new and unusual forms following the update, including badgers, penguins, racoons and more, and proud Cult Leaders can preserve their treasured memories forever with the new Photo Mode.
Rejoice, disciples of the Lamb! Loyal followers can celebrate the spooky season in style in Cult of the Lamb’s Blood Moon Festival, a new limited-time event starting today.We of course reviewed the game, giving it a glowing assessment and declaring it "probably the best game ever made in Australia at this point" citing its rewarding nature, top notch writing and its overall presentation for such a statement. And we're still playing it today -- its replay factor is really quite remarkable and so we are definitely awaiting new content drops like this with baited breath.
Under the light of the Blood Moon devotees can harvest pumpkins to unlock a brand new ritual that will raise former members of their cult, casting them back to the land of the living as wandering spirits. New follower forms and dreadful decorations will be granted upon their capture, but be quick about it, the Blood Moon will wane on November 10.
Blood Moon Festival Key Features
- New Blood Moon Ritual
- 3 New Follower Forms to unlock
- 4 Base Decorations to unlock
- New music track
Critical acclaim preceded Cult of the Lamb’s arrival, the likes of which burns positive sentiment into the annals of video game history, but Lo, the faithful community hath spoken of struggles - bugs and all manner of fiendish things that must be eliminated!In our own review of the game, which we scored a whopping 9.8/10, we wrote:
Massive Monster are listening. Actively engaging with their loyal community, the developers are hard at work prepping a multitude of fixes, improvements and general housekeeping that they hope will continue to spread positivity throughout the land. Those followers wishing to provide feedback may do so via this public confession booth.
Cult of the Lamb is a rare piece of art in gaming. It’s probably the best game ever made in Australia at this point, and is so because it’s infinitely rewarding. I couldn’t stop worrying about my Followers, or thinking about what they needed next, but I also couldn’t stop abusing my power and letting myself drift into dark places. And I honestly haven’t covered even close to everything -- something I can't stress enough. The game is just so full of character and charm and wit and depth. And I can’t recommend it enough -- trust me, I’m a Cult leader.Cult of the Lamb is available now for PC, PlayStation, Xbox and Nintendo Switch.
And none of the above even touches on employing new Doctrines for your cult to follow, or spending the bones found in Crusade runs or from Missionary missions on Cult-buffing Rituals. Or on the effects of a flowered path and other decorations, or on discovery of new lands to explore and new weird and creepy denizens to perform tasks for (love you, Sozo)...We also wrote in our glowing review.
During my review period with the game (I played some 45 hours prior to publishing here), I reached 110 days with my key Cult, “In Gamma We Trust”, and had, on average, 14 - 16 Followers in my flock. Your Followers will die and when they die, you can bury them or carve them up for their meat. If you leave them out to rot, you risk making your other Followers sick. If you use the harvested flesh from your fallen disciple, you can cook a risky meal that might instantly kill the Follower that eats it, or they could drop valuable resources. If you bury them, they take up room on your Cult grounds. Over the journey a lot of them will die. However, as you progress you can also gain the ability to perform a Ritual to raise one from the dead, which I did very often with Hulk III, my favourite Follower.Click here for our full Cult of the Lamb review.
Start your own cult in a land of false prophets, venturing out into diverse and mysterious regions to build a loyal community of woodland worshippers and spread your Word to become the one true cult.Cult of the Lamb rocks all platforms this August 11, while a demo currently lives on Steam which we highly recommend you go and check out. This one is going to be a sleeper hit, just you watch.
It’s a bit difficult to get a grasp on the game from the two-minute trailer, or the screenshots we coerced Devolver Digital into giving us. Especially because so many concepts fill that short space of time, but it’s here where the two key sides of Cult of the Lamb feel familiar and new. There’s the dungeon crawler where you set out in search of resources and stuff. There's the city builder in the form of a strategic toolset to build a home for your followers. Assign them tasks, fulfil their needs, carry out strange sacrifices, create a fighting pit for them to, well, fight to the death.Click here for our full interview for Cult of the Lamb.
As for everything else? Is it a bullet-hell focused roguelite? Or is it a heavy narrative-based roguelike in the vein of Hades? And the settlement side of the game -- is this entirely dynamic and player-driven? How deep does it go? Is it procedural? Is it a classic dungeon crawler?
Or is it all of those things, and a little bit more?
“The game is much less narrative driven than Hades, in that we have a different approach to things,” explains Armstrong. “We do have encounters with more story elements that happen on each run but the combat setup is more like Binding of Isaac where each room has randomised enemy encounters, randomised drops, and things like that. It’s still something we’re working on, the goal is to have four different areas each with different enemies, traps, and mechanics.”