Genre: | Action | ||
Developer: | FROM Software | ||
Publisher: | Activision | Classification: | M15+ |
Release Date: | 21st March 2019 |
Sekiro: Shadows Die Twice has shinobi-death-blowed its way into fans hearts and the top of the charts! With a “Must-Play” status on Metacritic that only one percent of all games achieve each year1 and 90+ rated review score across all platforms on Metacritic, the highly-anticipated game sold more than 2 million copies worldwide2 across PlayStation, Xbox and PC in less than 10 days.Hopefully we see these bigger companies looking at more risks moving forward. The single-player game and experience is no longer a thing of the past, and we couldn't be happier to see that.
“Sekiro: Shadows Die Twice has brought something very special and unique to Activision’s portfolio of games. It’s been an honour to work with FromSoftware to help introduce a brand-new franchise to gamers around the world,” said Michelle Fonseca, Vice President of Product Management and Marketing at Activision, via press release. “The fans have made Sekiro: Shadows Die Twice one of the most incredible game launches of 2019 thus far. The game has performed well on all platforms including PC and we’re excited by the continued support from gamers and critics alike. It has been gratifying to see the enjoyment from fans when they overcome each challenge.”
On launch day, Sekiro: Shadows Die Twice was the #1 viewed game on Twitch3. With more than 631 million minutes watched on Twitch3 during launch weekend, players could not get enough of the intense combat and thrilling opportunity to escape death. The game also had 1.1 billion minutes watched on Twitch within one week3.
Sekiro: Shadows Die Twice introduces players to a beautifully-dark world filled with brutal enemies, intense sword combat, and engrossing vertical exploration. Fans of FromSoftware will find familiarity in the gritty gameplay found in Sekiro: Shadows Die Twice where combat reigns supreme. Players will enjoy combining new features, such as prosthetic arm tools, with visceral head-to-head battle to fulfill their destiny in a vast world filled with beautiful vistas, unique weaponry, and larger-than-life foes.
Still, with the grappling hook, its myriad upgrades and a faster approach to player-movement and combat, Sekiro: Shadows Die Twice is a glorious departure to the laborious nature of the Souls games and Bloodborne. This doesn’t mean it’s not as demanding or brutal, but the speedier nature of things at least gives you a false sense of progressive proprietary. As false as it actually is.Click here for our full Sekiro review.
If, like me, you’ve always just shied from games that punish for the sake of punishing, but thoroughly enjoy a story with mystery, excellent dialogue and unique fantastical components, Sekiro will punish, but it will also deliver in damascus folds.
"Getting your chop on is a very different experience to both Dark Souls and Bloodborne. I've played the crotch out of everything Miyazaki has ever made, and rocking in with the old tactics had me hitting walls (and death screens) aplenty. For starters, I don't think veterans will find too much success with getting their excessive Dark Souls roll on (Sekiro uses a quick-step instead of a commando tumble, and it somehow feels slightly less controllable and effective).Click here for our full hands-on preview of Sekiro: Shadows Die Twice.
Also worth noting: your new ability to ceaselessly leap like a jackrabbit isn't much of an escape option, either. Enemy attacks will track you, snip off your ankles and put you on your back for some follow-up pruning. You'd best save it for the obviously telegraphed “unstoppable” enemy attacks designed to sweep your leg harder than a Kobra Kai alumni."