Genre: | Open-World | ||
Developer: | Techland | Official Site: | https://dyinglightgame.com/ |
Publisher: | Techland | Classification: | TBC |
Release Date: | 7th December 2021 |
10 years have passed since the legendary Call of Juarez: Gunslinger, Techland’s flagship Wild West series of yore. This epic adventure of a ruthless bounty hunter on the trail of the West’s most notorious outlaws captured the attention of millions of gamers worldwide.Techland continues to support its open-world game well and truly beyond its release date, as promised, but it is, of course, the community who helps drive stuff like this.
To celebrate, Techland is bringing the western style to Dying Light 2 Stay Human. During the Undead or Alive event, running from Wednesday, May 31, 7 am PT / 10 am ET until Wednesday, June 7, 7 am PT / 10 am ET, players will need to keep their aim sharp and nerves cool to dispense legendary justice with the help of a Gunslinger-themed Boomstick, AKA Mean-ass gun.
The aforementioned Boomstick can only be discovered during the event, when players will have a chance to come across it around Special Infected (except Virals), Postal Vans, Ambulances, and Military Trucks.
Players who channel their inner Billy the Kid can complete certain goals during the week-long event and get the opportunity to unlock exclusive items that hark back to Call of Juarez: Gunslinger, including the likes of Ray McCall’s charm, Dynamite, machete-like Bowie Knife (both weapon and blueprint), along with 25 Pilgrim Tokens to exchange for gear at the Pilgrim Outpost website.
Techland is also releasing more select items such as Silas Greaves Outfit, the Gunslinger Paraglider, and Dynamite blueprint along with Bowie Knife weapon and blueprint mentioned above in the Gunslinger Bundle ($6.99USD or around) $10.00AUD), the West’s finest addition to a notorious outlaw’s inventory.
It's time to unveil Dying Light 2 Stay Human: Bloody Ties—the first DLC coming to the City.
What dangers await? How can you beat them? What will you get in return? One thing is certain… it will be brutal!
Meet Shen Xiu, AKA The Huntress — our newest Chapter Agent! Who is she? Where does she come from? What is her business in the City? For now, just know this extremely proficient tracker and archery expert has a very special task for Nightrunners. Will you become the hunter… or the prey? Stay tuned in the upcoming weeks as we reveal more information about new missions, bounties, enemies, and weapons that the second Chapter will introduce.Stay tuned as more arrives in our inbox as to what you'll be looking forward to in "a couple of weeks".
NEW CHAPTER -- In the Footsteps of a NightrunnerIn addition to the above video, you can also watch a new episode of "At the Fish Eye" below, which features lead UX/UI designer Marcin Surosz who talks about the new fan-requested feature and more.
Your task is to help Harper, a Nightrunner of old, in his efforts to combat the Special Infected that are endangering the City's people in exchange for access to powerful, never-before-seen equipment.
Chapter Agent — Meet Harper, a former Nightrunner that acts as your link to the new adventure. Find him at the Fish Eye Canteen and assist him in taking down the Special Infected.
New Rank System and Unlockables — Strengthen the bond between you and the agent by carrying out his tasks. With enough reputation points, you can rank up to unlock access to high-end weapons, outfits, and consumables.
Daily and Weekly Bounties — Face the Infected head-on in a series of daily and weekly night activities that will earn you reputation points upon completion.
Two New Currencies — To purchase new items, first collect mutation samples off the Special Infected corpses and acquire unique Harper’s Tokens with each new rank.
New Enemies — Meet the deadly and fierce Mutated Infected, the Volatile Tyrant, and the Volatile Hive.
Chapter Mission — Purchase a special Chapter Mission Ticket from the Chapter Agent and test your mettle against punishing time trials that will test your stealth, parkour, or combat skills to their absolute limit.
New Feature: Photo Mode — Our fantastic community asked for it, so we gladly obliged. The Photo Mode feature is here! Take some photos to commemorate your adventures in the City!
"The success of the Dying Light franchise is a great example of the unforgettable experiences we create for our players." - Paweł Marchewka, Techland’s CEO via press releaseTechland also notes that the five million units figure touted for Dying Light 2 Stay Human is for sales of the game as of February 28, 2022, but that sales were on a steady incline as of the week in which they shared that news. In addition, new patch notes have been revealed for the game's latest update - PATCH 3 which, among many, includes New Game Plus and an all-new quest line: Something Big Has Been Here.
New Game+In case you missed it, we recently shared a full Q&A we did with Techland's Tymon Smektała which revealed some of the above, but also highlights many plans for the future of both Dying Light 2 Stay Human and Techland.
• After finishing it once, the game can be replayed again, only this time with modified game parameters in place to encourage a second playthrough by the implementation of a unique system and experience. The player can now go through the story with revitalized mechanisms. These include new enemy behaviors, more difficult encounters, new objects within the world, namely the newly added inhibitors, and many more changes that will significantly alter the gameplay style and allow the player to develop their character further. All of this is only available in New Game+!o 30 new inhibitors
Co-op Updates
o New platinum objectives for parkour challenges
o Updated distribution of the enemies (f.e. Volatiles and Banshee spawn during the night, a wider variety of enemy pools in encounters)
o A new legendary weapon tier added
o Gold encounters added
o Enemy difficulty scales with the player level
• Fixed connection and stability issues in co-opo Fixed connection issues with the players who are further advanced inthe story
• Co-op story blocks
o Improved game performance in co-opo Fixed an issue that caused blocked progression in a single player game mode after a co-op session
• Co-op quality
o Fixed few remaining death loops in co-op
o Fixed an issue with a missing NPC during the Missing People quest in a co-op sessiono Improved weapon visualization in online menu and inventory
Content Update
o Improved handling of challenges requirements in co-op
o Fixed random bandit respawns while players are still in the bandit camp
o Fixed issues with the player being unable to access inventory or map after dying several times in co-op
o Fixed blocked story progression with "enemies nearby" notification
o Fixed rare issue when a player can't move after a revive
o Fixes for far away peer respawn from the host and respawning in geometry
o Fixed AI jitter in random cases
o Improved various animations in co-op - f.e. crouching, throwing, using the bow, and more
o Fixed sound duplication in co-op
o Fixed rare cases of unresponsive quest radio dialog in co-op, causing story blocks
o Fixed the display of incorrect icons on the map after a co-op party
o Fixed “call for help” when the player is being summoned during a gather in co-op
o Fixed black screens in certain situations that could cause progression blockers during co-op progression
o Fixed unnecessary “skill requirement” text-glitch in the description of a challenge in a co-op session
o Updated the time of tutorial windows to 30 seconds during the co-op sessions
o Fixed a bug that allows player to have multiple story quests active• Mutated Infected - New quest added Something Big Has Been Here, which included special elemental Goon variants
Gameplay Updates• Enemies with bows are less annoying — decreased damage output
Quest Updates
• Completed achievements are correctly awarded upon completion. This works for the achievements that were obtained before the update as well
• Fixed a bug that was causing Howlers and Screamers to become invulnerable to damage
• Fixed a possibility to fast travel between map regions after completing various quests
• Fixed a random AI bug of Human encounters
• Fixed infected invulnerability to arrows
• Fixed missing rewards after Bandit encounters
• Fixed the Virals patrol movement in GRE facilities• Fixed a bug related to wall-clipping during the Let’s Waltz quest
UI/UX Updates
• Fixed a bug of the player getting stuck after using an inhibitor, or opening inventory after obtaining inhibitor in the Markers of Plague quest
• Fixed the map display bug in The Only Way Out quest
• Fixed the disappearance of Hakon in the Into The Darkness quest after playing in co-op
• Fixed Sophie’s inaccessible position in The Raid quest• Added FOV slider on PlayStation 5, and Xbox Series X
Technical Updates
• Improved UI textures optimization
• Fixed issues related to switching between keyboard and controller
• Fixed inhibitor pop-up message in Markers of Plague quest
• Fixed quest display in journal
• Fixed tutorial window display
• Fixed weapon durability display, quest tracking, and inventory management on ASUS ROG Zephyrus Duo second display
• Aiden should no longer T-pose in the main menu
• Fixed crashes related to launching the game in 5760x1080 resolution
• Fixed display of incorrect numbers on Immunity Bar
• Minor changes to PC key bindings• Improved game stability
• Several crash sources fixed
• Improved the stability of frame rate in various places on the map
• Fixed multiple bugs that allowed players to see and fall outside map texture
• Fixed occasional texture glitches in various places on the map
• Fixed various audio glitches
• …and numerous additional bug fixes and quality improvements.
As we saw with the PC versions of Cyberpunk 2077 and Remedy’s brilliant Control, it’s the combination of multiple ray-tracing effects coming together that creates such a stunning transformation. Reflections allow metallic surfaces to correctly reflect incoming light, not to mention adding proper reflections to, well, reflective surfaces. Ray-traced shadows allow the light coming from the sun to accurately create Dying Light 2’s dense mix of bright and dark. It allows shadows to become softer when they need to be, and sharper too.
Ray-traced shadows also add depth to grass and foliage, which double as gameplay elements when hiding from the world’s many dreads. Ray-traced ambient occlusion ensures that when objects meet the world, they are not fully lit in the way that can give the overall feeling they’re floating and you’re simply looking “at a videogame”. The same can be said about objects that are visible and bright when they shouldn’t be, like the underside of a table or the side of a building facing away from the sun. Ray-tracing makes things look how they do in the real world.
Bring law and order back to The City and enforce the rules with the Authority pack, coming in three parts as free DLC. Collect all three parts to get a full outfit and a unique hammer.As highlighted, this is just the first of loads of planned content, and skins are just the beginning. A Ronin pack will follow the PK-inspired gear (as something of a Survivor faction tilt).
The first part (available from today) contains:
- Intimidating Jacket—Put on this jacket and fight for justice!
- Intimidating Cargo Pants—They'll hold everything you'll need to enforce the law.
- Intimidating High-tops—Stand up for what's right with these unique high-tops.
The second part (available Feb. 16) will contain:
- Intimidating Gauntlets—These may not restore law and order in a flash, but they'll definitely make it easier.
- Intimidating Windbreaker—Bring down the rule breakers with this windbreaker.
- Intimidating Leather Guards—Use these leather guards to help you keep the peace.
The third part (available Feb. 18) will bring:
- The two-handed Authority hammer—With this in your arsenal, they'd better follow the rules.
"For mine it is an incredibly rewarding game that has the best parkour ever seen or experienced in games, and the playground to match it. Plus the zombies. So many (awesome) zombies.Of course, as with any massive game of this nature, as we've seen most recently with Cyberpunk 2077, updating, fixing and reinvigorating have become an unfortunate par for the course. Which is to say, Dying Light 2 Stay Human is still ironing out its many kinks and bugs, but with a five year plan, at least know and understand that balance, as Frank would remind you, dear Nightrunner, is the absolute key to success.
At its most fundamental core, at the headiest tine of it all, Dying Light 2 Stay Human’s promise of an open-world with zombies and near limitless freerunning opportunities is delivered to the letter, which is a Guild joke worth many layers you’ll understand once you’ve played the game yourself. But trust me when I say that it’s very funny.Click here for our in-depth Dying Light 2 Stay Human review.
Unfortunately there’s much around those three pillars that simply isn’t delivered to the degree it’s obvious the studio would have liked. Whether it’s in performance, pacing or overall balance, across every system Dying Light 2 has cracks in its seams. And these aren’t helped with the game’s dated sheen, either. In all honesty, while absolutely taking on a far bigger task in the sheer size of the game and its many moving parts, it’s hard not to align it with the 2015 original as far as visuals go. It’s not a bad thing, by any measure, but it’s a stretch to call Dying Light 2 a next-gen showcase. Still, it has many eye-catching things going for it that are easy to lose if you pay too much attention to repetitive assets or flat textures or the like.
Two skill trees will be available for main protagonist Aiden Caldwell’s development, each filled with new parkour and combat skills, and these skill trees can be advanced through a new approach to character progression.There's one more episode left of the game's Dying 2 Know web series, which we've been told to let you know about as it'll apparently be a good one.
While performing specific in-game actions, players will earn experience points in one of two areas—parkour and combat. Traversal actions like climbing, jumping, or vaulting will be rewarded by progressing a parkour-centric experience bar. The more complex and skillful movements players perform, the more experience will be gained. Likewise, to earn combat-centric experience points, players should take the fight straight to enemies and perform combination attacks to net even more experience points.
Completing quests can quickly fill both experience bars, and players shouldn’t neglect the new abilities they pick up along the way, which can be used in concert for bigger experience gains. For example, with the right timing, the combat skill Grapple can throw enemies to the side using their own momentum. Follow up with Stomp for an opportunity to instantly kill enemies you’ve just thrown to the ground. Many such inventive combinations exist for players to incorporate in their playstyles.
Of course, these combos extend to parkour skills, as well. Dart temporarily increases your running speed, and combined with Double Jump, a Skill that helps you jump higher while vaulting obstacles, all sorts of unreachable places open up.
Before the next episode arrives, catch the previous episodes of Dying 2 Know on Dying Light’s YouTube channel. And while waiting for Dying Light 2 Stay Human, buy Dying Light Platinum Edition or Dying Light Enhanced Edition during Black Friday promotions. For the first time, the Platinum Edition is available at a special price of $19.99 on Steam, the PlayStation Store, and the Microsoft Store.Check out an invitation trailer to the above, embedded below.
Black Friday Sales:
- Steam - Dying Light Platinum Edition and Dying Light Enhanced Edition are 60% off. Multiple bundles and DLCs are available at lower prices (till December 1st)
- PS Store - Dying Light Enhanced Edition is 60% off (till November 30th)
- Microsoft Store - Dying Light Platinum Edition is 50% off (till December 2nd)
Dying Light 2 Stay Human features a dynamic day-night cycle - using ray tracing, Techland can accurately update the appearance of the world every second, delivering unprecedented image quality. Ray-traced Global Illumination brings incredible bounced lighting to every area of the world, ray-traced shadows with pixel-perfect detail update accordingly, and ray-traced reflections add dynamic detail to suitably-reflective surfaces throughout The City.
Survivors!As alluded to there, this first episode of a new ongoing series (think of CD Projekt RED's Night City Wire series) shares plenty, but chief among all of it is the game's release date, which will see Dying Light 2: Stay Human hit PC, PS4, PS5, Xbox One and Xbox Series S|X this December 7.
Welcome to the first episode of Dying 2 Know, where we reveal the big news to the world!
Do you want to see how we've created the world of Dying Light 2 Stay Human? Learn more about Aiden’s goals and motivations? Know the release date?!
Our hosts, Leahviatan and Jonah Scott will answer those questions, so sit back, relax, and enjoy the show!
We've got a few words to share with you about the Dying Light 2 development process.
— Dying Light (@DyingLightGame) March 12, 2021
Be sure to be with us next Wednesday.
Want to see it first? Join our discord server now at https://t.co/Iyivc8uFWx pic.twitter.com/gkfcGLgsdV
To our dedicated Community:This delay follows news CDPR's push from April to September for Cyberpunk 2077, leaving us to wonder if some of these delays are due to the forthcoming console update across both PS5 and Xbox Series X... the mind doth wonder.
It was a busy year for us as we continued working on our biggest project to date. We know you are awaiting the game eagerly, and we want to deliver exactly what we promised.
We were initially aiming for a Spring 2020 release with Dying Light 2, but unfortunately we need more development time to fulfill our vision. We will have more details to share in the coming months, and we will get back to you as soon as we have more information. We apologize for this unwelcome news. Our priority is to deliver an experience that lives up to our own high standards and to the expectations of you, our fans.
Please stay tuned, and thank you to our fans around the world for your continued support, patience, and understanding.
Pawel Marchewka, CEO
Techland