AusGamers has always has a bit of a PC bias, stemming from the Good Old Days when we used to run LANs and PC games were king of the hill when it came to multiplayer action. As such, we've always been disappointed when seeing a game that looked and played great on a console thoroughly disemboweled when it came to the PC version.
Ars Technica have a
great new article of the most common sins committed by game developers when they port over, looking at things like DRM, an inability to adjust settings or keys, controls optimised for gamepad, and third-party login services (arghhh, Windows Live, really?!).
If you're a PC gamer this is something you should have a read so you're aware of what things to look out for in reviews and feature lists for potentially cool-looking PC games that have a bit more of a console history!
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Posted 01:37pm 03/8/11
The PC version f*****g sucked and that's what Ausgamers should have focused on, not how well the console port of a PC game was... but how the PC version of the game... the ORIGINAL roots of the game... were left devastated afterwards.
Posted 01:49pm 03/8/11
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Posted 03:40pm 03/8/11
Of course I agree with all the points mad in the OP article. Stuff like that makes the cracking scene more of a public service than an enemy of PC gaming these days.
Posted 03:24pm 03/8/11
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Posted 04:11pm 03/8/11