Horizon Call of the Mountain has many moments where you'll stop, stand there, and take in the view. Like the series' mainline games on PS4 and PS5, the world of Horizon is chock-full of impressive jungles, forests, icy peaks, and giant robot dinosaurs. And all of that takes on new life in VR.
But, what's it like - you know - as a game? A snippet.
Combat in Horizon has always been fast and tactical, and in Horizon Call of the Mountain, that’s still the case - except redesigned for VR. In the game’s combat and boss arenas, you can circle strafe with the left analogue stick or make quick left and right dodge/dash moves with the right analogue stick. It’s simple, but it helps keep the pace similar to what fans of the Horizon series are used to, not to mention keep that heart-rate pumping. The Thunderjaw fight, which happens at around the halfway point, is an all-timer.
Hold the bow horizontally with your palm facing up, and you can switch between different arrow types. As for shooting, it’s intuitive, and pulling off a well-aimed headshot in VR is exhilarating. Even if there’s some aim-assist action going on.
Our Full Horizon Call of the Mountain Review