As part of the 25th Anniversary celebrations for The Legend of Zelda series, Nintendo have launched a dedicated site with plenty to keep fans of the series happy.
It features an interactive timeline of the series, from its original NES beginnings, right through to the forthcoming Skyward Sword. There's also a competition for anyone who dabbled in the DSi's Flipnote animation app, to have your own Zelda-inspired piece hosted on the site, and video of this year's E3 media presentation that featured a live symphony performing music from the series.
Click here to check it out.
Posted 10:40am 09/8/11
Posted 10:43am 09/8/11
edit: beaten :(
Posted 10:48am 09/8/11
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Posted 11:05am 09/8/11
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Posted 09:17pm 09/8/11
Posted 09:28pm 09/8/11
Posted 09:42pm 09/8/11
Would love to see a polished version of Super Metroid on the 3DS though I couldn't care less if it's in 3D or not. There was also a pretty good Metroid game on the GBA, Metroid Fusion I think.
Posted 09:59pm 09/8/11
There's no denying that it's starting to show its age, but the reason why people love it so much is because when it came out, nothing came remotely close.
I have noticed playing it on 3DS that it is a bit unintuitive. Like, since it's been so long since I played it, there are some things I've forgotten about, and I've found myself lost occasionally while I remember what to do. And then even when I do remember what to do, I've found myself wondering how a new player would know how to do the same.
But then I realise that I was a lot younger when I played this, had very limited access to the internet, yet I don't remember having any trouble figuring out what to do. It makes me think that we may have gotten too used to having our hands held for us in modern games. Not that I think it's better the way it was, I like a bit of direction rather than wasting time, but as I said, I don't remember this being an issue when I first played it, nor have I ever heard anyone else complain about getting lost. I think it's just a sign of how game design has changed over the past decade (though I still think the dungeons are designed superbly).
I can't argue about the reviews for the new 3DS version though. I think because people loved the original so much, they see this version which looks so much better, and are over-the-moon. I must admit that I've been pretty much the same.
Metroid Fusion will be one of the free games given to all 3DS owners who log into the eStore before the 12th of August. I didn't finish Metroid Fusion, but I do remember it being pretty cool. I'm absolutely stoked that we're getting Yoshi's Island though. I love that game to pieces.
Posted 10:39pm 09/8/11
Posted 11:21pm 09/8/11
Posted 02:07am 10/8/11
Yeah, but like I said, nostalgia. If I played it in 1998 I'm sure I'd be having an entirely difference experience with it, but since I'm playing it now for the first time, I'm not comparing it to things I played in 1998, I'm comparing it to things I'm playing now, and its not measuring up. Its not a bad game by any means, I guess maybe because everyone had talked so highly of it, I was expecting a lot from it, and so far it hasn't felt like it has delivered.
I remember loving MGS when I played it all the way back then, so I'm sure if they released a remastered version of MGS I'd probably be exactly the same with regards to the nostalgia. But I have no doubt that someone coming in who had never played MGS before, and was playing it now for the first time, would not hold the same opinion or have the same impression.
I don't want to say how far into Occarina I am, because I'm currently stuck embarassingly close to the beginning :P but I'll keep playing and see how it goes. I guess part of it is also just how I play games has changed, like I don't have tonnes of free time to play games, so when I'm gaming, I want my time to count. When I was younger, I'd be happy to spend hours and hours wandering around a game like that of Occarina's till I found or stumbled upon where I was meant to go next. These days though, I want more direction, I don't have that time to waste just pointlessly wandering till I discover the next step.
Posted 02:57am 10/8/11
Where are you up to in OOT though??? Past the Deku tree and into Hyrule at least, I hope - as that is only when the game starts to build up.
Nintendo was pretty helpful by putting the "clue" stones into the game that pretty much guide the way with a bunch of videos. Have you seen these? Also Navi is usually telling you what you should be doing next, and if you're still stuck, Saria will give you clues if you ask her.
Steve, are you able to get any info from NAL about the orchestral Zelda concert that is hitting "major cities worldwide"? This was announced at E3.
last edited by Linker at 02:57:04 10/Aug/11
Posted 03:04am 10/8/11
Even if there was something near the locked castle gate which gave a hint like "Hey, a blahblah would sure be useful here, maybe you can find one in town..." it'd give me somewhere to look. But since it just dropped me in front of the inaccessible castle and told me to get inside, I couldn't really be bothered backtracking and going looking for a solution, cos I didn't even have any idea of where to start looking. I guess its a bit like Midda said, I guess we've been spoiled by games these days and advances in game design, where games are very much a more directed affair these days, but I've come to realise I quite like being directed :P
Posted 03:19am 10/8/11
Posted 03:34am 10/8/11
So, maybe I'm part of the problem with the game :P I guess I'm just old and grumpy and impatient these days, hehe
Posted 07:16am 10/8/11
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Posted 07:25am 10/8/11
you are s*** at video games
metroid is awesome
Posted 08:28am 10/8/11
Twilight Princess had a similar kind of frustration you're feeling - right at the start of the game you have to catch a massive fish, or you can't progress any further. I admit that can be annoying.
Posted 10:52am 10/8/11
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Posted 11:16am 10/8/11
I don't know why but i stopped playing zelda on the 64 last time at the entrance to the water temple. I remember not knowing how to enter it and so I gave it up while I completed both yakuza 1 and 2 on the PS2 as well as a few other games which weren't as cool.
Then i came back to it, nigh on 12 months later and was like "Ok so i'll put on my boots and shoot that weird looking crystal with my grapple and see if that opens it". And it did. It seemed really obvious what to do after 12 months without thinking about it. Im not even sure how I could have had trouble in the first place. I was thinking of finding a way to raise, and lower water before that.
Then that lake hyrule water temple was annoying, always swimming :(
edit: Oh yeah and i quit playing it again straight after, because I have to find a way to get to that sand temple while I'm a kid, and I can't remember how to get past the guards who are stopping me pass over the bridge.. I've tried a bunch of times to use the chicken to glide over, but i'm pretty sure that isn't the answer... ohwell i'll get to it
Posted 11:36am 10/8/11
Haven't got that far on the 3DS yet so my memory is a little rusty but from what I remember you can't cross the bridge as a kid, you need to go back as an adult and jump it with the horse. When you reach the Gerudo Fortress, you'll learn the song to warp back there like every other fortress in the game, then you can just warp straight there as a kid and plant your beans or whatever else you want to do. That's also where you get the eye of truth I think... which is mega handy.