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Post by KostaAndreadis @ 07:04pm 06/12/21 | 0 Comments
Originally slated as a launch title for the Xbox Series X, the day that once was, that was then changed, has finally come to pass. Ahem. Halo Infinite’s cinematic single-player campaign is launching this week on PC and Xbox consoles and as a part of Xbox Game Pass! And with that we’ve been getting our Master Chief on for a while now, grappling and needling and banishing the Banished to whence they came for many hours to bring you our full spoiler-free review.

A snippet.
As per our recent hands-on with the campaign we noted that as a spiritual reboot of sorts, it delivers on that promise -- that classic Halo feel “but through a modern lens that invokes the original as opposed to outright copying it”. Moving the franchise forward whilst keeping it in line with where Xbox is today. A multi-platform ecosystem that lets you jump around bits of hardware to game in much the same way Master Chief’s new grappling-hook opens up exploration and combat mobility on Zeta Halo.

On that note we’ll avoid any more rambling preamble; Halo Infinite’s campaign is great. It’s action-packed and memorable, with the scale of both the environments and non-corrodoor-based encounters being polished to the point you can almost taste the hard work that went into nailing its flow. If such a thing were even possible.

Long story short, playing Halo Infinite feels right. Responsive, smooth, fluid, and with weapons that are as numerous as they are useful. From the melty Sentinel Beam to the always-fun Needler to the high-powered UNSC rifles and detachable mini-guns.

Our Full Halo Infinite Campaign Review



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