Following yesterday's tease and pre-empted announcement, Codemasters has since officially revealed GRID Autosport, and released a trailer for its latest "authentic" racing game, intended to carry on the legacy of the TOCA Touring car series.
GRID: Autosport aims to move the series back in line as a more authentic racing game. Set to include a more authentic handling model (more Sim than Race Driver: GRID), five distinct disciplines; Touring, Endurance, Open Wheel, Tuner and Street. Race at 22 locations (primarily circuit based) with a combined route list that totals over 100.
Speaking on the lack of PS4 and XB1 support in a couple of posts on NeoGAF, Codemasters community manager Ben Walk noted PC as the lead development platform, indicating that the more focused development is enabling them to offer more content for the chosen platforms (PC, Xbox 360 and PlayStation 3):
Yes, PC as lead platform for us (it's not a PC port as some have said).
Next-gen GRID will come in time, we're not going to rush that and get a game that can only run at 720/30 or something similar, next gen has to look and feel like 'next gen' for us.
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Regarding next-gen, ultimately it comes down to a few things.
The first is that we genuinely want our first next gen outing to be something really great, we don't want to have to rush and only put out a handful of tracks. We've got 22 locations in Autosport, the bulk of those are real world circuits, would all those have made it if we were to support next gen? Doubtful.
Secondly, we're working our tech for next-gen now, as such, we're not quite ready. Again, we don't want to rush :)
Thirdly, after GRID 2 we sort of had something to prove, we wanted to leave the 'old gen' with a bit of a bang so to speak.
Posted 10:16am 23/4/14
This gives me some hope.
Posted 10:27am 23/4/14
Still, looks good I guess. The proof is in the driving physics.