Ghostwire: Tokyo, Bethesda’s second exclusive release for the PlayStation and PC (following Arkane’s Deathloop from last year), is something of a departure for development studio Tango Gameworks. After a behind closed doors, we can’t wait to get our hands on this one.
A snippet.
In fact the best way to describe the combat is DOOM meets Japanese horror, with a dash of Tetris Effect. The particle effects are not only vibrant but playful and in tune with the elemental powers Akito can call on via hand-based Ethereal Weaving. Taking the first-person inspiration a little further you might say that shooting fireballs and things like wind-projectiles with your fingertips is akin to the magical focus of something like Heretic and Hexen. Note to self: be sure to let Team Xbox know that Tango would be perfect for a Hexen reimagining.
There’s a musical quality too, thanks in part to the wonderful animation work. There’s expressive first-person hand movement and animation and then there’s Ghostwire: Tokyo, which finds a way to convey skill, grace, tension, and even split-second moments of rage like you’re watching elaborate hand puppets tell a story of love, revenge, and redemption.
Our Full Ghostwire: Tokyo Preview