Ghostwire: Tokyo’s supernatural setting represents a new benchmark for console ray-tracing. And the immersion it brings is incredible. After spending considerable time with a preview build we bring you a glimpse of its modern open-world Tokyo setting.
A snippet.
Going hands-on with a preview build and playing through the first two chapters of Tango Gameworks’ Ghostwire: Tokyo, there was definitely a lot to learn and discover about what type of experience it ultimately is. Even after our recent hands-off preview we were left wondering how it felt to play, whether or not using your hands as makeshift supernatural firearms was as fun and interesting as it looked, and would getting to explore a slice of Tokyo by freely moving through streets, alleyways and rooftops live up to the promise of, well, exactly that.
Normally a preview focuses on a small specific chunk of a game, a taste of the broader meal that is the full release. Here the first two chapters of Ghostwire: Tokyo offer up roughly eight hours of immersive open-world exploration, cinematic storytelling, side-quests and first-person supernatural combat. And with that it’s hard to dig too deep into how it all plays and feels without coming off as a review-in-progress. The combat is engaging, strange-at-first, but simple in how you expel wandering spirits back to the spirit realm. Which, judging by the vibrant pyrotechnics on display, is where Tetris Effect and Geometry Wars take place.
Our Full Ghostwire: Tokyo Preview and Ray-Tracing Preview