The
PlayStation 4 is about to get another swan-song in the form of
Sucker Punch's
Ghost of Tsushima - an open-world samurai epic that in a way answers that call we've all been wanting to hear get answered for a while.
Assassin's Creed but Feudal Japan.
A snippet from our in-depth review.
Throughout its lengthy and rewarding narrative there are several cinematic flourishes that call upon the greats from the Samurai genre. Kurosawa, Misumi, and broader cinematic influences present in everything from simple interactions to lighting, shadows and how a character might compose themselves after striking an opponent. It’s also one of those rare breed games that gets better the deeper you go, with an ending that packs an emotional punch. A cinematic end that, as the credits roll, leaves you satisfied. Like warm sake.
The comparison to Ubisoft’s series is unavoidable though, especially if you’ve played the more recent entries into the Animus. In terms of structure and framework, Ghost of Tsushima plays like a variation on a theme. An open-world cover of a song one moment, and at another a completely different piece of music. But with both born from the same instrumentation and chord patterns.
Our Full Ghost of Tsushima Review