Post by KostaAndreadis @ 02:50pm 14/06/22 | 0 Comments
Frostpunk was a brilliant take on what you'd call a 'city builder', and before that developer 11 bit studios had the critically acclaimed This War of Mine. With Frostpunk 2 in the works the studio has lifted the lid on another game, a clone-driven sci-fi mind-bender called The Alters.
Here's the cinematic reveal, alongside a breakdown of the premise.
This is the story of Jan Dolski, a simple worker facing circumstances that lead him to a life-changing crossroads. Crash landing on a distant planet, stranded and alone, Jan finds himself in a daunting life and death situation. His only hope for survival is to bring helping hands on board. Not yet understanding the weight of his choice, Jan must create alternate versions of himself if he is to forge ahead: the alters.
The Alters is a game about life-changing moments. Those binary decisions that happen in nanoseconds, but have influence over your entire life. It is about looking into yourself, into your past, and discovering that you are who you are as a sum of those numerous choices. And when you do that a fundamental question arises: WHAT IF…?
What If I altered my life? What if I took a different path? Who would I be? What would I say to a different me? What could I learn if I talked to my altered selves? What if I talk to my many selves at once?! What if…?
Forged in the spirit of meaningful entertainment: a unique philosophy of creation by the award-winning team, the makers of This War of Mine and Frostpunk.
It certainly sounds interesting, and a great premise for a sci-fi tale - with shades of Moon. The trailer or description doesn't really explain how that might translate into gameplay, but during the recent PC Gaming Show, game director Tomasz Kisilewicz said gave some info.
"It is very classic sci-fi in the way that we are taking a relatable topic and we are using the sci-fi theme to look at it through the magnifying glass and investigate it, take a closer look," Kisilewicz said. "But then when we were choosing the tools, this is a very contemporary game, and we are taking advantage of what video games are as a medium. So we're using tools like systematic design and non-linearity in order to put the players in the middle of the experience, and in the end allow them to create their own stories inside the game."