While out
throwing soldiers around dressed in his fancy Titan suit at a Titanfall press event, Joab Gilroy also managed to corner Respawn's Steve Fukuda who serves as Game Director on the studio's debut project.
Obviously the burning question for all Aussies (and Kiwis) has been related to the absence of Microsoft's Azure cloud services infrastructure in Australia, and whether that means that Titanfall won't have local servers in time for launch next month. With the closest known Azure datacentre currently in operation in Singapore, Australian and New Zealand gamers are understandably concerned about the impact that higher latency will have on such a fast-paced multiplayer-only game.
"I don't actually have an exact number for you with respect to Titanfall in particular," Fukuda said when asked about acceptable ping range for the game.
"For example I play from West Coast to East Coast sometimes and I haven't had any problems there. It's surprisingly tolerant of high pings and you don't notice anything bad. So that's what's remarkable about the game -- the guys in the office play and go "Woah, this is actually quite higher ping tolerant and it plays very well and it plays somewhat seamlessly". So there you have it. The game works."
When prodded on the situation of Microsoft and its planned Australian Azure data centre, Fukuda could only touch on information we already pretty much know.
"It is something that we really want Australians to have, these data centres, but I believe that the infrastructure itself is in Microsoft's hands at that level," he said.
"It's not something we can particularly influence or have accelerated in some way, but we'd really love for there to be data centres located in Australia for people to play Titanfall on."
So the game is tolerant of high pings, but Respawn still very much hopes we'll have local Australian servers to play Titanfall on.
Posted 11:34am 13/2/14
I'll be really interested in seeing the feedback when AUS people start getting into the beta.
Posted 11:48am 13/2/14
Posted 02:01pm 13/2/14
Posted 02:19pm 13/2/14
Said nobody that paid money for any game and is expecting a quality experience.
Posted 02:29pm 13/2/14
Posted 02:33pm 13/2/14
This is so very wrong. I dont know if its innocent ignorance or "wanting to believe in" the marketing hype and spin or just, like has been already said, that when it comes to Australia idiot americans just assume its like some "east west usa" thing to Australians to connect to singapore.
But it ticks me off that game makers to have a clue about how s*** works in regions where they are actually trying to sell the game to.
And "the game works" is somehow meant to be reassuring???! ffs "it works" is now the best we can hope for in FPS gaming if we live in Australia?
For that im calling outright BS. No FPS game ever is "tolerant" of high pings. No software server side or client side can compensate between a 200 ping and a 20-50 ping. I wish it could but it cant.
Do you feel you could of pushed harder JooJoo ? I mean on the issue of aussie FPS players everywhere getting screwed over by foreign game makers who think 200+ pngs are "good enuf" and pushing F**uda to address the concern?
Posted 02:54pm 13/2/14
Posted 03:09pm 13/2/14
Posted 03:22pm 13/2/14
Bring back ET:QW.. eh Bookz? :)
Posted 03:26pm 13/2/14
Posted 03:37pm 13/2/14
Seems like they had that "will play fine in Australia dont worry about pings" all prepared because they want people to buy it but also because they know it will be bad. Its like they are shonky car salesmen talking about all the rust on the engine and the wobbly wheels as if it were a "feature" of the car. Lets just hope once the beta results on playability come out (and the inevitable outcry of poor performance) they take note and do something about it. But as long as Devs get away with pointing fingers to 3rd parties for stuff that is bad with their game i doubt things will change.
Ha Moridin you know i got nostalgic for ET:QW around Christmas and logged in to find only overseas servers left and pings of about 300. Even with that high ping I played for a couple of hours just for the sake of it (field ops and support roles as i couldn't hit anything reliably) and because i love the game but yeah if id just bought QW for the 1st time and it was 200- 300 ping id uninstall it the same day and go ask for my monies back ;(
IF there were still aust QW servers and enuf to fill it id prob still be playing it
Posted 04:47pm 13/2/14
If the whole thing is built on the premise of centralised servers that run out of Azure data centres, nothing can be done until Microsoft open up the Sydney & Melbourne DCs.
Posted 06:30pm 13/2/14
There's a toggle on the main menu that lets you choose a data centre, and as expected South East Asia (Singapore) is the closest when playing from Australia.
I couldn't find any active players on SEAsia, or East Asia so I switched over to the next lowest latency option, South Central US (guessing this is Dallas, TX).
The latency was much like I'd expected, very heavily client predicted. Very playable, but with all the caveats of heavy client prediction. I imagine there will be a lot of dying behind cover until MS gets their s*** together with Austrailan Azure datacentres. It's obviously no good for any meaningful competitive play, but was playable as a casual fragfest.
Posted 07:03pm 13/2/14
I did a ping test earlier and was getting 300ms to the Singapore server.
Annoying, because before my connection went tits up and they did a port reset, I was capable of 120ms to Singapore and that would at least be somewhat playable.
Posted 07:41pm 13/2/14
It was playable yes, and enjoyable due to the actual gameplay, but we definitely need local servers to maximise the fun factor.
Posted 08:10pm 13/2/14
Posted 08:33pm 13/2/14
Posted 09:04am 14/2/14
They could've gone the route of BF series surely, and let ISPs host servers that are considered official? Sometimes I wonder if game devs realise there is a big market outside of their country when it comes to MP.
Posted 09:27am 14/2/14
Posted 12:40pm 14/2/14
They have at least learned from peer-to-peer and opted for a cloud-dedicated server base. What they have against client-dedicated servers eludes me considering it doesn't cost them anything since they wouldn't be hosting.
Posted 04:31pm 14/2/14
Posted 04:32pm 14/2/14
@Whirlwind just call them up and get the to do another reset at the exchange, you will be suprised what this can fix.
Posted 04:35pm 14/2/14
Posted 04:47pm 14/2/14
Posted 06:15pm 14/2/14
Posted 06:28pm 14/2/14
Suppose we'll see how that turns out. - What's the Singapore IP?
Posted 06:32pm 14/2/14
Posted 06:48pm 14/2/14
Test Drive Unlimited was another example. Sequel comes out (which arguably was a worse game) and they turned off TDU1 servers only shortly afterwards and told everyone to come play TDU2.
EA got $50-100 when you bought BF2 when it released and that's all they saw from you. Let's assume there are (on complete average) 10,000 servers worldwide at 64 players.
That's $640k a month. That's you buying BF2 6400-10,000 times over, in a month. (Numbers are a mere example and probably way off, but it illustrates that your $100 for the game is minimal when 3 months of a 32 slot server basically pays it off)
Edit: This is also why they care about getting everyone back into the game with 'love packs' at the moment. When the game first released there was way too many servers. Their server revenue is forever going down and they want to stem the bleed as much as possible until BF5, etc)
Posted 06:50pm 14/2/14
Posted 07:15pm 14/2/14
Posted 07:57pm 14/2/14
Posted 08:06pm 14/2/14
Posted 08:16pm 14/2/14
it is a mystery
Posted 10:42pm 14/2/14
Posted 11:03pm 14/2/14
It must use some heavy, HEAVY client-side stuff cos I was still wall-running and doing crazy double jumps without any hitches on 183ms ping, dunno what it looked like to anyone else though. Had quite a few killcams where I was shot and the person's crosshair wasn't even near me though, thats when you start to see the cracks appear.
FOV also feels really, really tiny, almost claustrophobically so.
The titans are fun to drive though. And theres a perk where you can make your titan explode like a nuclear bomb when you eject from it, I wiped out two other enemy titans with that, so moments like that make it actually pretty fun.
I only played a few games of deathmatch, but games are fast paced, and the 6v6 doesn't seem to hurt it. The bots don't really do much, they're just fodder, but they do a good job of padding out the area and making it feel like a battlefield, and they also do a pretty good job of camoflauging who the real players are cos they look esssentially the same as players till you get close.
Maps are fun, the one in the city felt the best cos it really played up the different types of traversal you can do with the jetpack double jumping and wall running, so there was always crazy ways to get around behind enemies and flank them from new and unexpected angles. The other map is a more open map with some open fields and a couple of ruined buildings and stuff, which works good for titan battles, but wasn't as much fun as a human dude.
Overall though, I dunno if I could play it long-term. It feels very polished, and it was suprisingly fun, but there was a fair few instances of getting killed by people I can't even see yet, or having my titan nailed by rockets I already dodged behind a wall to avoid. That didn't bother me too much in the few games I played cos there was plenty of times I got the jump on people and pulled off what probably looked like bulls*** kills on their screen, but over time, when you're trying to knuckle down and play it seriously, I can see it wearing thin pretty quickly.
Still not sure at this point its something I'd buy, but its fun enough that I'll fire up the beta again over the weekend, theres a couple more game modes to try like a 'Last titan standing' mode and a mode which sounds like Battlefield conquest. Maybe that'll sway me one way or the other, but atm I'd have to say suprisingly fun, and kudos to them for actually handing the lag as well as they do, but its still there, and its still gonna piss you off in the end no matter how well its hidden. Which is a shame, cos it seems like it has the potential to be really cool :(
Posted 11:50pm 14/2/14
Posted 12:22am 15/2/14
Posted 12:29am 15/2/14
Posted 01:41am 15/2/14
Can just BF4 myself or Loadout to cure my FPS itch until then.
Posted 08:21am 15/2/14
From what I played in the tutorial seems like a fun game, might pick it up for 360
Posted 12:11pm 15/2/14
Better ping than we get with the east coast in most games.
Being in Perth might finally yield some positive gaming results, at least for a little while.
Posted 12:42pm 15/2/14
edit: apparently yes, servers are down :(
Posted 01:21pm 15/2/14
Features like that makes it look like a nanny hand holding FPS for kids. Once they get the local servers sorted hopefully some comp mode will come out removing all the nanny features
Posted 01:29pm 15/2/14
Posted 01:55pm 15/2/14
Posted 01:56pm 15/2/14
Posted 02:01pm 15/2/14
Posted 02:08pm 15/2/14
Posted 02:40pm 15/2/14
Posted 04:25pm 15/2/14
Posted 04:27pm 15/2/14
Posted 04:35pm 15/2/14
Posted 04:46pm 15/2/14
Posted 10:06pm 15/2/14
So yeah, I guess if anyone still wants an XB1 code let me know
Posted 10:41pm 15/2/14
Heh I have another PC code as well up for grabs.All gone!Posted 10:43pm 15/2/14
/s
Posted 11:12pm 15/2/14
edit: looks like me3 and swtor have disappeared from my origin account.
last edited by ravn0s at 23:12:45 15/Feb/14
Posted 11:11am 16/2/14
Got an extra xbox and pc code here as well if anyone wants em.
Posted 11:13am 16/2/14
Complaining about latency to Singapore is all well and good, but it would be nice to have hands-on experience so I can see if it's actually as bad as I thought.
Posted 11:22am 16/2/14
Posted 11:41am 16/2/14
Sent you a message. Code seems to have been used already :(
Posted 11:48am 16/2/14
I hear Titalfall isn't much different re: shooting at people, getting nailed around corners, dying to people you can't yet see.
All that lovely stuff that makes a game really, really fun to play.
Posted 01:34pm 16/2/14
From what I played in the tutorial seems like a fun game.
Posted 02:06pm 16/2/14
Will skip intro vid and make it fullscreeen window.
Posted 02:19pm 16/2/14
It seems pretty well balanced regarding pilots vs titans, it's not a hopeless mission if you have another couple of pilots around to really hassle a titan
Posted 03:23pm 16/2/14
Posted 03:54pm 16/2/14
I've also found, with the smaller teams, if you get a team thats s*** (ie a team that just wants to camp and snipe on the capture and hold missions), you're really f***ed, because there isn't enough other people on the team to carry the bads. Can make for some frustrating games too. At least when you lose you get that cool dropship escape thing
Posted 03:57pm 16/2/14
Can only imagine it would be 1000x better with au pings.
Posted 04:12pm 16/2/14
Posted 04:15pm 16/2/14
Posted 04:22pm 16/2/14
they really need to fix the screen tearing. it's bloody horrible.
Posted 04:50pm 16/2/14
Posted 04:56pm 16/2/14
Total Biscuit
Robbaz
Posted 05:04pm 16/2/14
Posted 09:33pm 16/2/14
I'm not gonna bother with it unless we have aus servers, and by then I'll be onto the next game anyways.
Posted 10:11pm 16/2/14
It releases right around the same time as dark souls 2 so it's pointless me even considering buying it though
Posted 11:21pm 16/2/14
Posted 12:25am 17/2/14
1st time for everything i guess
Posted 12:26am 17/2/14
Posted 12:34am 17/2/14
Posted 05:27am 17/2/14
I'm from New Zealand and have a decent cable connection, the best ping i got was 160ms and it was playable, the worst i had was over 400 ms and was unplayable, i would shoot entire clip and get tags on my screen but killcams don't even show me shooting (LAG). I wont be buying the game if there are no AUS servers.
Posted 10:32am 17/2/14
*Make sure game is scalable, so many systems out there can play it.
*Make sure you roll out many thousands of beta keys to get everyone to be like "ohh titanfall"
*Make sure to team up with Microsoft and alienate the users of any country that don't have azure.
Posted 12:39pm 17/2/14
Yeah, I was getting that heaps last night :(
I dunno if its because more people are playing it than when I was playing it on friday night, but the lag was much more noticeable last night, got really frustrating
Posted 01:21pm 17/2/14