Post by Steve Farrelly @ 04:18pm 04/12/15 | 0 Comments
A new trailer for Far Cry Primal was also unveiled at the The Game Awards today, and aside from making me reveal "holy shit I'm going to play the shit out of that", it also times itself perfectly to our hands-on preview of the game from a very recent invite out to Ubisoft.
Nate Lawrence was our stone age guinea pig when said invite was floated, and has managed to pool together his hands-on preview thoughts, a snippet of which you can read below:
There’s actually a great balance of sparseness, points of interest and game-world threats as I sprinted across the game world. This idea of exploration and discovery was more engaging for me than the combat, even if playing it stealth is quite satisfying (relocating bodies makes a welcome return from Far Cry 4). There didn’t seem to be an option to block during melee showdowns, which feels like an oversight in a melee-focused game and resulted in me sprinting in and mashing attack to try to kill enemies before my greedy beast companion did the job for me.
What’s more effective is the ongoing day/night cycle that necessitates different strategies in how you approach the game world. Predators roam at night, and unless you have fire and an intimidating beast companion, you’ll be seen as easy prey. It reminded me of a more accessible version of what was achieved in that freaky indie horror game, The Forest.