Bethesda's epic sci-fi RPG is here, and it's a big one. From shipbuilding to exploring the surface of Mars, our thoughts so far.
Starfield Review... In Progress
The first trailer for Grand Theft Auto 6 is finally here.
Grand Theft Auto 6 Trailer
We take an in-depth look at Avatar: Frontiers of Pandora and tell you why it should be heavily on your radar!
Avatar: Frontiers of Pandora - a Deep-Dive into its Potential
Range-wise, the ROG Rapture GT6 is phenomenal, and it's ideal for all gaming and non-gaming-related tasks.
ASUS ROG Rapture GT6 WiFi 6 Mesh System Review
Post by KostaAndreadis @ 11:21am 28/11/18 | 0 Comments
Promising weekly 'Inside the Vault' development updates to keep the community updated on what it's working on in addition to addressing Fallout 76 feedback. The first Inside the Vault doesn't address the criticisms laid at the state of Fallout 76 in terms of bugs and, well, performance. But it outlines that a stash size increase and several PC specific features are coming in the next couple of weeks.

Which is nice.

From 21:9 ultra-wide monitor support to FOV sliders, to fixing key bugs like players getting stuck in their Power Armor - here's what's coming in the next couple of patches - due December 4 and December 11.
December 4, 2018

Next week’s update will bring an increase to the Stash limit, as well as a variety of performance and stability improvements, balance changes, and multiple bug fixes to the game. We’ll have full patch notes available later this week ahead of Tuesday’s update. Some notable issues being addressed in this update include:
  • Stash Limit Increased: We know many of you have been asking for an adjustment to the Stash storage limit, and we’re happy to share that we’re increasing it from 400 to 600. While this is somewhat conservative, we plan to increase the storage cap further once we verify that this change will not negatively impact the stability of the game.
    Boss Loot: Players should correctly receive two to three items after taking down a boss, depending on the creature’s difficulty and level.
  • Cryolator Effects: Players hit with the Cryolator are now Chilled, Frosted, or Frozen depending on how many times they are hit. The duration of movement speed reductions applied by these effects have also been decreased from 2 hours to 30 seconds.
  • Respawning When Overencumbered: We’ve resolved an issue affecting players who die while overencumbered that only allowed them to Respawn at Vault 76. Now, overencumbered players will be able to respawn at the nearest discovered Map Marker.
  • Stuck in Power Armor: We’ve addressed an issue in this patch that could cause players to become stuck inside Power Armor. We’re also aware that there are some additional cases where this can occur, and we are actively investigating them.


December 11, 2018

The next update after December 4 is currently planned for the following week. Like previous patches, it will include a variety of bug fixes, but we’re also planning to bring some more notable changes and features to the game. You can catch a preview of these improvements below, and a full list of changes will be included in the December 11 patch notes.
  • PC Additions: A Push-to-Talk setting for Voice Chat, 21:9 resolution support, and a Field of View setting are all being implemented on PC with this update.
  • SPECIAL Respec: After level 50, you’ll be able to choose between a new Perk Card, or moving a SPECIAL point you had previously allocated.
  • C.A.M.P. Placement on Login: Your C.A.M.P. will no longer be automatically blueprinted and stored if someone is occupying your location when you log into a server. Instead, you’ll receive a notification that your space is occupied. If you decide to find a new home for your C.A.M.P. on that server, it will be free to do so. However, if you don’t attempt to place down your C.A.M.P., you will be able to switch to a new server where that spot is vacant and your C.A.M.P. will be fully assembled and waiting for you.
  • Bulldozer: This is a new C.A.M.P. feature that will allow you to remove small trees, rocks, and other obstructions so it’s easier to create and place your C.A.M.P. when and where you want it. You can also "Bulldoze" to clear these items from the surrounding area to make your C.A.M.P. feel more like home!

All stuff that Fallout 76 sorely needs, and definitely welcome. Especially the increase in the stash limit. And the Bulldozer - is a nice touch. Here's hoping the next major C.A.M.P. update introduced the ability to arrange and display items you find.

But even with all of that, the performance issues on console (and PC) needs to be made a priority. The poor frame-rate and the constant stuttering needs to be addressed. 20 frame-per-second during heated battles makes running in 4K on an Xbox One X feel silly. And while we're at it the HDR implementation, perhaps the worst we've ever seen, desperately needs a brightness slider to adjust the washed-out look of Fallout 76 on HDR displays.

Here's hoping that the patch notes coming later this week, detail in full the "variety of performance and stability improvements". Bethesda also makes a special note to mention that it's aware that the last patch basically forced everyone to re-download the entire game, so "we’re working to reduce our patch sizes going forward so that you can get back into game as soon as possible on patch days".



fallout 76bethesdachangesupdatesroadmap





Latest Comments
No comments currently exist. Be the first to comment!
Commenting has been locked for this item.