Microsoft is moving against the entire PC industry – including consumers (and gamers in particular), software developers such as Epic Games, publishers like EA and Activision, and distributors like Valve and Good Old Games.
Microsoft has launched new PC Windows features exclusively in UWP, and is effectively telling developers you can use these Windows features only if you submit to the control of our locked-down UWP ecosystem. They’re curtailing users’ freedom to install full-featured PC software, and subverting the rights of developers and publishers to maintain a direct relationship with their customers.
The specific problem here is that Microsoft’s shiny new “Universal Windows Platform” is locked down, and by default it’s impossible to download UWP apps from the websites of publishers and developers, to install them, update them, and conduct commerce in them outside of the Windows Store.
If UWP is to gain the support of major PC game and application developers, it must be as open a platform as today’s predominant win32 API, which is used by all major PC games and applications.
The Universal Windows Platform is a fully open ecosystem, available to every developer, that can be supported by any store. We continue to make improvements for developers; for example, in the Windows 10 November Update, we enabled people to easily side-load apps by default, with no UX required.
We want to make Windows the best development platform regardless of technologies used, and offer tools to help developers with existing code bases of HTML/JavaScript, .NET and Win32, C+ + and Objective-C bring their code to Windows, and integrate UWP capabilities. With Xamarin, UWP developers can not only reach all Windows 10 devices, but they can now use a large percentage of their C# code to deliver a fully native mobile app experiences for iOS and Android. We also posted a blog on our development tools recently.
UWP is a fully open ecosystem, available to every developer, and can be supported by any store. Broad range of tools https://t.co/LqPcjRFzu9
— Phil Spencer (@XboxP3) March 4, 2016
I like the sound of this, and look forward to thorough technical details on UWP's planned openness at //build. https://t.co/9oitPe3DuM
— Tim Sweeney (@TimSweeneyEpic) March 4, 2016
Posted 03:40pm 07/3/16
I know it sucks from a consumer point of view as it limits competition but this already goes on in games anyway with publishers launching their own platforms and making it difficult to find alternative legitimate sources. Hell the last time I bought a game was from a brick and mortar store because to get a similar price for a digital copy I had to jump through VPN hoops and break TOS conditions or pay through the Australian portal in US dollars at an inflated price.
But the thing is it's Microsoft's OS so why shouldn't they cash in on it the same way their competition has.
Posted 09:57am 08/3/16
From the article we can only guess that he has spoken out of turn and without knowing MS' plans for the UWP.
Further, having such a strong anti UWP message come from the bloke who made his company's biggest game series exclusive to Xbox is ridiculously hypocritical.
I doubt he cares much if at all about the pc games consumer, developer or industry.