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Post by Steve Farrelly @ 02:19pm 23/02/20 | 0 Comments
Often it's difficult to sink the required amount of time into certain games for in-depth review coverage, but it's even harder when said game is developed by one Media Molecule outfit, but our very own Toby Berger put in the creative yards and has delivered a deep and sweeping review of the full Dreams experience.

Here's a snippet:
Whether you want to create a short video of two larrikins playing music together or conjure up an in-depth space soap opera with fully voiced dialogue options, the tools are there to create whatever your heart desires.

Much like LittleBigPlanet’s brilliant creation mode, I found myself well out of my depth during the first few hours in Dreams’ create mode (dubbed Dream Shaping). The game gives you a quick rigamoroll of the basics before setting you off to make the next big thing, though the sheer amount of tools at my disposal had me struggling to get much of a grasp on it all.

That said, your own dedicated homespace in Dreams is the perfect blank canvas to get a basic understanding of how creating works. The tutorials set out have you moving and cloning shapes, adding in objects and tinkering with lighting and sound, which really does set you up for success -- it celebrates the small victories, and you feel like you’re crafting something quite neat.
Click here for our full Dreams review.



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