For Sony to have closed out its
pre-E3 press conference with Insomniac's Spider-Man speaks some volume about where they feel the product is at, but we're not so convinced. At E3 we also had a chance to catch a (almost identical) behind closed doors presentation of the game, while also being able to speak with one of the game's key developers about our very concerns. Were they able to right our rocky Spider-Man boat with their answers?
You be the judge, but like our initial thoughts on the game, we're still not convinced. Here's a snippet from our thoughts and Q&A:
What would be ideal is for games of this nature to show at least two variations on the same demo. So, let Sony and Insomniac have their big action-heavy, scripted gameplay reveal at the pre-show event, but then in the BCD sessions, go off script to let everyone see that there is freedom afoot and any and all concerns around a QTE-heavy game can be alleviated. And some devs and publishers do do this, so it’s a bit telling that Spider-Man, inasmuch as what we saw twice, barely altered in its delivery. Moreover, Intihar’s reluctance to deep-dive on the driving questions raised alarms. We highlight his use of the word “big” when talking about later reveals where the open-world part of the game is concerned, because it was encouraging, but that the “core Spider-Man mechanics” seem more centred around the Arkham-like combat (no judgement here, Arkham’s combat is still flawless, so borrow from the best we say), and less around the freedom of being Spider-Man. Which just adds heavier Comic Sans question marks into our cloudy thought balloons, and across several panels.
Click here for our full Spider-Man E3 2017 deep-dive with developer commentary.