Bethesda's epic sci-fi RPG is here, and it's a big one. From shipbuilding to exploring the surface of Mars, our thoughts so far.
Starfield Review... In Progress
The first trailer for Grand Theft Auto 6 is finally here.
Grand Theft Auto 6 Trailer
We take an in-depth look at Avatar: Frontiers of Pandora and tell you why it should be heavily on your radar!
Avatar: Frontiers of Pandora - a Deep-Dive into its Potential
Range-wise, the ROG Rapture GT6 is phenomenal, and it's ideal for all gaming and non-gaming-related tasks.
ASUS ROG Rapture GT6 WiFi 6 Mesh System Review

Summary: Drox Operative Patch v1.025 for Windows
Date: 25 Sep 13
Filename: DroxPatch1025.exe
Size: 5.4MB (5,678,605 bytes)
Downloads: 7
Last Download: 1093 days ago
More info: http://www.soldak.com/Drox-Operative/Overview.html
Description:
Here are all of the changes in the various patches.
1.025
-----

fixed planet name not changing correctly when a quest transfers from one planet to another
fixed not seeing repair discount on Dryad planets
increased Drox Guild guest rate by 25% in medium and 50% in heavy involvement (IotA)
increased chip spawn rate from 2.0 to 2.5 (IotA)
increased Marine spawn rate from 0.4 to 0.8 (IotA)
increased start alliance rewards by a lot (Steve) (IotA)
initialize currentSection in OpenALDriver::decodeOggData now (might not change anything, but safer)
changed queuedBuffers to numQueuedBuffers in some places to make more readable
added a sound warning - "Sound buffer still queued even after stopped"
made oggRead a little safer by verifying read position is not negative
added some asserts to sound code to catch any problems quicker
made a few more sound things safer
clamp Mac to 64 sources better now
now handle running out of sound buffers better
now handle sounds that don't start playing better (clear things better)
updated Inno installer (will hopefully fix some minor Win7 annoyances) (alstein)
Drox alliance quest now has a level min of 10 (Steve) (IotA)
fixed passive weapon components comparing to one another
weapon speed components now compare better (ScrObot)
race system control is now guaranteed data over the network (Professor Paul1290)
should now get credit from races for a kill when using a marine (Crusender) (IotA)
now save win state better (Yindo)
doing rebel quests (rebellion and cival war) now decreases relations with parent race (Bluddy)
no longer give activations quest if you have already discovered half or more of the gates (Steve) (IotA)
fixed a potential projAdditionalDir crash
added CenterX as a TextAlignment option
when highlighting retraining minus icons highlight text now shows up out of the way (ScrObot)
now races on select other race menu are centered (ScrObot)
fixed a capitalization issue with Dynamic Voltage Scaler (ScrObot)
fixed Multi-Frequency Shields spelling (ScrObot)
MD5 Sum: 6410d7ab0e02a50d589d6d77ea790de9
SHA1 Sum: ae84bdcb813597a76a4400c65de0c93bcd6ffcfa