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Post by KostaAndreadis @ 12:59pm 28/02/18 | 0 Comments
How does a fighting game set in the Dragon Ball Z universe stay faithful to the '90s series when it condenses a single confrontation into an action-packed few minutes? The answer is simple, remaining visually and aesthetically faithful whilst focusing on fun and rewarding combat. Dragon Ball FighterZ is already a strong contender for fighting game of the year.

The three on three fighting system has also been complimented here by a shared input system, with dynamic outcomes based on characters. What this means is DBFZ doesn’t require players to specifically learn different inputs in the way you would with, say, Ryu or Ken versus E. Honda or Blanka, as you would in Street Fighter. Instead, shared combo inputs, specials and more are all the same button presses, with different actions applicable to that character. So, essentially, your muscle (input) memory remains the same, what is different is what action each character does with the same input. This means the game follows the mantra of easy to learn, difficult to master.


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