With the beta for The Division wrapping up we're ready to share our thoughts after spending a number of hours roaming the virus-plagued streets of Manhattan, NYC. Does the long-awaited RPG-slash-shooter-thing from Ubisoft live up to the hype? Is it too early to tell? Spoiler alert, it's a little bit of both. Have your own thoughts from playing the beta? Let us know.
As for the question of what exactly The Division is, the beta answers. It’s a co-operative cover based shooter. It’s an RPG. It’s an open-world title much like what we’ve seen before from Ubisoft. There’s also a pretty cool competitive element in the form of an area called the Dark Zone. But it also feels like its own thing. In fact, the best thing about The Division that we can glean from this early look is how confident it is in its own skin. From the way just about every UI feature is stylishly integrated into the game-world, how the map and GPS system feels less like a game mechanic and more like a real-world thing, to the way the streets and alleys of Manhattan feel lived both lived in, and ominously quiet, The Division is one of the most immersive online-RPG-shooter hybrids we’ve ever seen.
Click here to read Down with the Sickness - Feedback and Thoughts from The Division Beta
Posted 10:37pm 02/2/16
Posted 01:18am 03/2/16
Most of the other people I know were raving on about how much fun it was to go rogue and screw over other people for their loot, but I had more fun on the other side of the fence, like Ice9ine's story, I had those kind of spontaneous groups join, usually out of an "the enemy of my enemy is my friend" type situation where there'd be some rogues and we'd band together to defend the extraction point from them or hunt them down, it was suprisingly fun, I wasn't expecting to enjoy it as much as I did.
And even outside of the Dark Zone, I loved the pve stuff too and just the environments they've built, it was fun to explore the city and just run around shooting s*** and doing missions, I could really see myself getting lost in it considering I probably spent like 8 hours just running around in a severely limited beta version of it.
Posted 01:20am 03/2/16
Posted 03:01am 03/2/16
How do you keep track of identifying strangers you're friends with now, and rogues?
Sounds ace though!
Posted 07:20am 03/2/16
Posted 10:54am 03/2/16
Posted 11:12am 03/2/16
I was thinking of waiting to see how it shakes out over the first day or two, see if servers manage to cope with the load and hacking runs rampant or not. I'd rather get it on PC, but if PC turns out to be a mess upon release I'll pivot and get it on PS4.
Its got ingame voice chat, and matchmaking tools too and you can invite your friends to your group and run around as a team and stuff. When someone goes rogue they show up in the game world with a red health bar and show up on your mini map as a red skull icon kind of thing, so they're pretty easy to spot. I think each Dark Zone instance is capped to about 25 players too, so (at least within one session) its pretty easy to remember the names of people who've gone rogue and ganked you, even if you run accross them and they aren't currently rogue.
Posted 08:39pm 03/2/16
The loot system works quite well and the going rouge thing was pretty epic at times ;) especially when another random player decided to help you go rouge.
my graphics settings defaulted to high for everything and it ran very smooth so cranked it all up to ultra where possible and holy snapping dog s***, the snow storms rolling in made if feel quite surreal.
Hell this game might actually take me away from path of exile.