Bethesda has dropped some information regarding the multiplayer open beta for Doom which is now live and open for all.
Having dabbled a little in the closed beta, I can share that the game is very fast and free-flowing. It feels like Quake, which is a good thing, but I definitely needed to see more modes on display.
In DOOM, progression is achieved regardless of being on the winning team, half your experience comes from just showing up and making an effort.
Once you reach level 50 you reach your first ‘Echelon’. With 10 Echelon ranks and 50 levels per Echelon… that’s a lot of levels and customisation along the way.
Over 300 pieces of armour fall into 5 distinct themes. 90 primary and secondary paint colours and 50 patterns mean your marine is always killing in style.
For weapons, there are 96 colours and 60 patterns to play with.
The feature details hack modules which are short consumable power-ups. Some of these include Infinite ammo, Blood Trail and Alarm.
You can also equip one of 7 special items per loadout, for example the Siphon grenade and Shield Wall.
Over 125 unique and flashy taunts so you can…express yourself.
DOOM is under development at id Software, the studio that pioneered the first-person shooter genre and invented multiplayer Deathmatch. Relentless demons, impossibly destructive guns, and fast, fluid movement provide the foundation for intense, first-person combat – whether you’re obliterating demon hordes through the depths of Hell in the single-player campaign, or competing against your friends in numerous multiplayer modes. Expand your gameplay experience using DOOM SnapMap game editor to easily create, play, and share your content with the world.
Do you plan on jumping into the beta?
Doom releases on May 13 worldwide for PC, PS4 and Xbox One.
Posted 06:15pm 15/4/16
Posted 07:08pm 15/4/16
I only have a 1GB graphics card though, the minimum spec for the beta is 2GB. So it may not work for me.
Posted 07:18pm 15/4/16
I'll give it more of a bash tonight after dinner but initial impression is disappointment.
Posted 09:39pm 15/4/16
It is really dumbed down with the load outs, but there is still some skill involved, like getting to know the maps and where everything spawns. Worth noting is that most Aussie Quake Live games at the moment are played in a similar way, in Clan Arena where you spawn with all of your weapons. That may have also influenced their decision to make the game this way.
I think the real fun will come with the map editor and hopefully the possibility of modding the game so that it is more like the death match of old that we are familiar with. Even the Quake games had to go through the same process to become popular, with mods like OSP and CPMA.
In its current state it is spammy and pretty boring really. Definitely aimed at the console crowd.
Posted 10:50pm 15/4/16
Posted 11:02pm 15/4/16
Posted 07:13am 16/4/16
But hey, 10/10 right?
Posted 07:32am 16/4/16
Posted 07:52am 16/4/16
Posted 12:34pm 16/4/16
They tried the load out in Quake Live, not one person liked it and they removed it to go back to normal. No idea why they continue with that in Doom.
Finding it fairly easy at the moment. Probably due to a lot of people finding their feet in this type of game and not understanding the mechanics of the game in that its not COD.
For whatever reason, my name doesn't change from Doom Marine, lol. I do enjoy the customization side of things with weapons, skins etc. Not sure about those ability bonuses when you respawn but I can understand that everyone needs a hand in new games these days. Gone are the days where it's just you and your skill vs everyone else.
Game runs really well for me (i5, 2500k, gtx 970), I like how it looks as well, very nice atmosphere.
Here's a montage someone put together.
last edited by Python at 12:34:26 16/Apr/16
Posted 01:06pm 16/4/16
Posted 03:53pm 16/4/16
Posted 04:03pm 16/4/16
Posted 08:15pm 16/4/16
Posted 11:40pm 16/4/16
Rant finished
Posted 03:01am 17/4/16
Posted 03:27am 17/4/16
Is anyone even left there from the id days when they made Doom and Quake? I think Tim Willits might still be there? I think pretty much everyone else is gone though
Posted 05:04pm 17/4/16
Though, maybe this is a reimagining of it for a new generation and we're just the cantankerous oldies!?
Posted 05:17pm 17/4/16
Want decent MP get your hands on Overwatch :)
Posted 05:30pm 17/4/16
Posted 11:56pm 18/4/16
Posted 12:39pm 21/4/16
Posted 02:34pm 21/4/16
You know I've played Quake for over 17 years so I'm not saying that like I don't agree with a lot of the criticism. I'm just taking it for what it is ... and it's fun.
Too many emotional responses about new things. I did the same when Quake 3 came out. I thought it sucked. Now I think it's the best. Funny how that works!
Posted 03:23pm 21/4/16
Posted 08:42pm 21/4/16
Posted 09:09pm 21/4/16
other than that it's another megatexture hog like Rage & Wolf was
there's also this although not sure how fair that is on a guy of his experience
Posted 09:09am 23/4/16
Posted 12:16am 24/4/16
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Posted 09:43am 24/4/16